I hope you enjoy the faerie dragon noble, and I'll be back next week with another monster. Thanks for reading!
Also Two Items of Note
I'm giving away stuff, and I'm asking for your money (or just general support). First, the now annual tradition of Christmastime third-party giveaway is taking place, and a lot of other publishers have jumped in, making it really awesome. All you have to do is sign up here: http://paizo.com/threads/rzs2u1sd?taigs-Twelve-Days-of-Third-Partymas-Year-Two, and the drawings will start on the 13th.
Next, I am pushing my Patreon (the mind-control masters at Patreon compel it). Check it out here: https://www.patreon.com/FrightfulFridays
Wisps of fog and
strange, colorful images surround this multi-colored dragon with insect-like
wings. A glimmer of whimsy tinges its practiced, haughty expression.
Faerie Dragon
Noble CR 7
XP 3,200
CN Medium dragon
Init +6; Senses darkvision 60 ft., low-light
vision; Perception +15
DEFENSE
AC 20, touch 16,
flat-footed 14 (+6 Dex, +4 natural)
hp 84 (8d12+32)
Fort +10, Ref +12, Will +10
Immune paralysis,
sleep; SR 19
OFFENSE
Speed 20 ft., fly
90 ft. (perfect), swim 50 ft.
Melee bite +14
(1d8+2), 2 claws +14 (1d6+2)
Special Attacks
breath weapon (15-ft. cone, euphoric bliss, Fort DC 18 partial, usable every
1d4 rounds), phantasmal knockout
Spell-Like Abilities
(CL 8th; concentration +12)
At will—greater invisibility
1/day—break enchantment, summon (level 4, 1d3
faerie dragons 73%)
Sorcerer Spells Known
(CL 8th; concentration +12)
4th (4/day)—phantasmal killer (DC 20)
3rd (6/day)—deep slumber (DC 17), loathsome veilUM (DC 19)
2nd (7/day)—haunting mistsUM (DC 18), hideous laughter (DC 16), mirror image
1st (7/day)—charm person (DC 15), color spray (DC 17), grease, silent image (DC 17), ventriloquism
(DC 17)
0 (at will)—acid splash, arcane mark, dancing lights,
detect magic, flare (DC 14), ghost sound
(DC 16), mage hand, open/close (DC 14)
STATISTICS
Str 14, Dex 23, Con 19, Int 18, Wis 18, Cha 19
Base Atk +8; CMB +10; CMD 26 (30 vs. trip)
Feats Greater
Spell Focus (illusion), Spell Focus (illusion), Weapon Finesse, Wingover
Skills Appraise
+15, Bluff +15, Diplomacy +15, Escape Artist +14, Fly +18, Knowledge (arcana)
+13, Knowledge (nature) +13, Knowledge (nobility) +13, Perception +15, Sense
Motive +15, Stealth +13, Swim +14, Use Magic Device +15
Languages Aklo,
Common, Draconic, Elven, Sylvan; telepathy 200 ft.
SQ faerie dragon
hive mind
ECOLOGY
Environment temperate
or warm forests
Organization
solitary, pair, coterie (3–6), or court (7–12 plus 10–30 faerie dragons)
Treasure double
SPECIAL ABILITIES
Breath Weapon (Su)
Creatures failing the breath weapon’s Fortitude save are stunned for 1d4 rounds
and then staggered for 1d6 rounds. For the duration, affected creatures are
immune to spells and effects with the emotion descriptor. Creatures succeeding
at the Fortitude save are instead sickened for 1d4 rounds and gain a +6 morale
bonus on saves versus spells and effects with the emotion descriptor for the
duration.
Faerie Dragon Hive
Mind (Su) As long as there are two or more faerie dragons (ordinary or
noble), including at least one faerie dragon noble, within 200 feet of each
other, if one faerie dragon in the group is aware of a particular danger, they
all are. No faerie dragon in the group is considered flanked or flat-footed
unless all of them are.
Phantasmal Knockout
(Sp) A faerie dragon noble can choose to make a victim of its phantasmal
killer spells unconscious (and stable at -1 hp) instead of killing the victim.
When it does so, the dragon can implant a suggestion as per the spell triggered suggestionACG, with
a duration equal to a year and a day or until completed.
Spells A faerie
dragon noble casts spells as an 8th-level sorcerer.
While faerie dragons tend toward independence except with
respect to their clans, they respect all elder faerie dragons, especially those
who have undergone the metamorphosis to faerie dragon noble. Faerie dragons who
have accrued considerable power create a chrysalis of primal matter, from which
they emerge a year later as noble specimens; the dragons jealously guard the
secret to this transformation process. Faerie dragons try to assume a more
serious attitude after their change, but they often fall into the same stunt
pulling antics as lesser faerie dragons. The escalating pranks the nobles carry
out among themselves often involve large portions of their forest homes and
including unsuspecting neighboring communities.
As liaisons to fey courts, faerie dragon nobles don’t have
to leave the fun behind, but they prove exasperating to more serious fey. When
the time comes to be serious, though, the dragons immediately make the switch,
becoming terrifying in their intensity. They prefer not to use lethal force
even in dire situations, even learning to temper their most dangerous spell, phantasmal killer. When implanting a
suggestion within the strange dreams the dragons’ modified phantasms impart,
they typically cause victims to perform highly embarrassing in front of as
large an audience as possible.