I hope you enjoy the sidereal tick, and I'll see you next week with another monster.
This odd insectile creature
has several legs sprouting from random locations on its body, clear eye-like
organs covering its body, and a gaping, toothy maw opening up into darkness.
Sidereal Tick CR 10
XP 9,600
CN Small aberration
Init +11; Senses blindsight 60 ft., darkvision 60
ft.; Perception +15
DEFENSE
AC 23, touch 19,
flat-footed 15 (+7 Dex, +1 dodge, +4 natural, +1 size)
hp 127 (15d8+60)
Fort +11, Ref +12, Will +8
Defensive Abilities
all-around vision, amorphous; DR
10/cold iron; Immune cold,
mind-affecting effects; Resist acid
20; SR 21
Weaknesses
susceptibility to vermin spells
OFFENSE
Speed 30 ft.
Melee bite +19
(1d6–2
plus attach and blood drain)
Special Attacks
attach, blood drain (1d3 Con and 1d3 Cha), true and terrifying visage
Spell-Like Abilities
(CL 15th; concentration +17)
Constant—displacement, freedom of movement
At will—dimension door
3/day—quickened dimension door
STATISTICS
Str 6, Dex 25, Con 18, Int 7, Wis 9, Cha 14
Base Atk +11; CMB
+17 (+21 grapple); CMD 26 (can't be tripped)
Feats Agile
Maneuvers, Dimensional Agility[UC], Disorienting Maneuver[UC], Dodge, Great Fortitude,
Improved Initiative, Quicken Spell-Like Ability (dimension door), Weapon
Finesse
Skills Acrobatics
+20, Escape Artist +20, Perception +15, Stealth +19; Racial Modifiers +8 Perception
Special Qualities
no breath
ECOLOGY
Environment any
Organization
solitary, pair, or infestation (3–10)
Treasure standard
SPECIAL ABILITIES
Attach (Ex) A
sidereal tick has a +4 racial bonus on combat maneuver checks made to start and
maintain a grapple and to its CMD against attempts to break grapples it
initiated. If the tick is attached to a creature, the creature moves with the
tick when it uses its quickened dimension
door spell-like ability. Additionally, the victim gains the tick’s spell
resistance, which the victim cannot voluntarily lower.
Blood Drain (Su)
A creature reduced to 0 Con or 0 Cha as a result of a sidereal tick’s blood
drain is lost to the void constituting the tick’s interior. While the creature
is in the void, it cannot be brought back to life short of a miracle or wish spell. If the tick is killed, it disgorges whatever portion of
the void it touches; each creature consumed by the tick has a 25% chance of spilling
out.
Susceptibility to
Vermin Spells (Ex) A sidereal tick is affected by spells that target vermin
as if it were a vermin. It loses the benefit of its spell resistance for such spells.
True and Terrifying
Visage (Su) A sidereal tick’s true appearance is grotesque at a primal
level. A creature using true seeing
or similar magic to see things as they are in reality must attempt a DC 19 Will
save. On a failed save, the creature becomes confused for 1d6 rounds and must succeed
at a second Will save to avoid becoming permanently confused (as per the insanity spell). On a successful save,
the victim is instead confused for 1 round. Regardless of the result of the saving
throw, the creature can’t be affected by the same sidereal tick’s true and
terrifying visage for 24 hours. This is a mind-affecting compulsion effect. The
save DC is Charisma-based.
Sidereal ticks are pests that attach themselves to aberrant
creatures from the far reaches of the universe. While the creatures are
nuisances to the horrors from beyond the stars, they are devastating to victims
unused to impossible geometries. Often, groups of the creatures dislodge
themselves from their hosts and ravage worlds in advance of the more terrifying
creatures. In this way, an invasion of sidereal ticks acts as an early warning
for an apocalyptic threat to those knowledgeable about the weird vermin.
Sidereal ticks have voracious appetites they barely sate on
their normal fare. When presented with food with fixed anatomies, they become
insatiable. Once they attach themselves to such prey, they remain affixed until
their prey is dead and consumed or they are killed or forcibly removed. Their
strange relation to reality allows them to avoid many attacks and move with
relative ease. They use their teleportation ability to escape with prey,
especially when faced with armed resistance. Fortunately, while they have alien
minds, they react to magic similarly to terrestrial vermin.
Sidereal ticks measure 3 feet in diameter and weighs 15
pounds. They have relatively short lifespans at 5 years but enter hibernative states
that prolong their lives when traversing the stars with their hosts.