I hope you enjoy the strifemonger demon. I'll see you next week with another (most likely, nicer) monster. Thanks for reading!
A subtle smile creases
the lips of this immaculately dressed humanoid with violet skin. A pair of
curved horns seem to accent its perfect coiffure.
Strifemonger
Demon CR 9
XP 6,400
CE Medium outsider (demon)
Init +3; Senses darkvision 60 ft.; Perception
+19
Aura treachery
(DC 19)
DEFENSE
AC 23, touch 13,
flat-footed 20 (+3 Dex, +10 natural)
hp 114 (12d10+48)
Fort +12, Ref +7, Will +12
Immune
electricity, poison; Resist acid 10,
cold 10, fire 10; SR 20
OFFENSE
Speed 30 ft.
Melee 2 claws +16
(2d4+4 plus mindnumb poison), gore +16 (2d6+4 plus Wisdom drain)
Special Attacks like
pawns on a chessboard
Spell-Like Abilities
(CL 12th; concentration +15)
At will—greater teleport (self plus 50 lbs. of
objects only), hostile juxtaposition[UC]
(DC 18), murderous command[UM] (DC
15)
3/day—confusion (DC 18), unadulterated loathing[UM] (DC 17)
1/day—dominate person (DC 19), malicious spite[UM] (DC 18), mislead, modify memory (DC 19)
STATISTICS
Str 19, Dex 16, Con 19, Int 12, Wis 18, Cha 17
Base Atk +12; CMB +16; CMD 29
Feats Combat
Casting, Conceal Spell[UI], Deceitful, Improved Conceal Spell[UI], Spell Focus
(enchantment), Subtle Enchantments[UI]
Skills Bluff +22,
Diplomacy +18, Disguise +22, Knowledge (local) +16, Perception +19, Sense
Motive +19, Sleight of Hand +18
Languages
Abyssal, Common; telepathy 100 ft.
SQ change shape
(Small or Medium humanoid, alter self)
ECOLOGY
Environment Abyss
or any urban
Organization
solitary or pair
Treasure standard
SPECIAL ABILITIES
Aura of Treachery (Su)
A strifemonger demon’s aura induces distrust among ostensible allies. Creatures
that fail their saves are no longer treated as allies to other creatures and can’t
provide flanking, use or benefit from teamwork feats or aid another actions, or
allow creatures to move through their space. Any spell or effect that requires
a willing target fails if used on an affected creature, and even harmless effects
require an attack roll, if applicable, and require affected creatures to
attempt a saving throw to resist their effects (if a save is allowed). This is
a mind-affecting effect, and the save DC is Charisma-based.
Like Pawns on a
Chessboard (Su) Three times per day as an immediate action, a strifemonger demon
can use its hostile juxtaposition spell-like
ability. If the demon was subject to an attack, and its target fails the saving
throw against hostile juxtaposition,
the attack applies to the target. If it successfully uses this ability and
remains in the area of effect of a spell or effect, it is still subject to that
spell or effect. Instead of using the ability on itself and another target, it can
use it on two separate targets; if either target succeeds on the Will save, both
targets remain in their original locations.
Mindnumb Poison (Ex)
Claws—Injury; save Fort DC 20; frequency 1/round for 8 rounds; effect 1d4
Wis; cure 2 consecutive saves.
Wisdom Drain (Su)
A strifemonger demon’s gore attack inflicts an additional 1d2 points of Wisdom
drain on a successful hit (DC 19 Will save negates). On a successful critical
hit, the target does not receive a saving throw. The save DC is Charisma-based.
When strifemonger demons were mortals, they were gossips,
liars, and rabble rousers who sought only to destroy friendships and lives.
While their methods seemed to give them a more diabolical slant, their desire
to leave emotional and physical wreckage in their wake gave them demonic forms
in the afterlife. With an array of preternatural capabilities at the fingertips,
they continue to sow discord among mortals, allowing their victims to destroy
themselves thanks to petty jealousies or misperceived communications.
Strifemonger demons generally work alone but take on brief
partnerships with other demons with more subtle techniques at their disposal.
Their craft makes them inherently paranoid, and they often dissolve alliances
at the merest sign of betrayal. When strifemongers work together, they target
two opposing people or groups and incent them to attack each other, usually by
exaggerating the conflict between the two targets. They can mask their spellcasting
to make it seem like the decision to murder or ruin a foe is their target’s
idea.
On the battlefield, the demons prefer not to take lives
directly and will not use their physical attacks to dispatch opponents, unless
their lives are at risk. Their main approach is to inflict their foes with confusion, reducing their foes’ resistance
to their spell-like abilities for particularly resistant opponents, and then
liberally using hostile juxtaposition
to enjoy the ensuing chaos.
A typical strifemonger demon stands just under 6 feet tall
and weighs 175 pounds, but their ability to change shape means they are rarely
encountered in their typical size.