I hope you enjoy the drop sloth, and I'll see you next week with another monster!
This brown-furred creature
looks like a typical arboreal sloth grown to prodigious size with its front
pair of paws featuring three scythe-like claws. It moves at a nearly imperceptible
speed.
Drop Sloth CR 9
XP 6,400
N Huge magical beast
Init –3;
Senses darkvision 60 ft., low-light
vision, tremorsense 120 ft.; Perception +16
DEFENSE
AC 23, touch 5,
flat-footed 23 (–3 Dex, +18 natural, –2 size)
hp 126 (12d10+60)
Fort +13, Ref +5, Will +8
DR 10/—; Immune falling damage, speed-changing magic, staggered,
stunning
OFFENSE
Speed 5 ft.,
climb 5 ft.
Melee claw +18
(3d6+12/19–20)
Space 15 ft.; Reach 10 ft.
Special Attacks
crush
STATISTICS
Str 27, Dex 5, Con 20, Int 4, Wis 18, Cha 7
Base Atk +12; CMB +22; CMD 29 (33 vs. trip)
Feats Improved
Critical (claw), Improved Vital Strike, Power Attack, Staggering Blow, Vital
Strike
Skills Climb +22,
Perception +16
SQ space-time
distortion
ECOLOGY
Environment any
forest
Organization solitary,
pair, or singularity (3–8)
Treasure none
SPECIAL ABILITIES
Crush (Ex) A drop
sloth at a height greater than 10 feet or higher can land on foes two or more
size categories smaller than the sloth as a full-round action, using its whole body
to crush them. It can maneuver itself to land anywhere in a radius equal to its
current height from the ground. Creatures in the affected area must succeed on
a DC 21 Reflex save or be pinned, automatically taking bludgeoning damage equal
to 3d8 plus 1–1/2 times the sloth’s Strength bonus during the next
round, unless the sloth moves off them. If the sloth chooses to maintain the pin,
it must succeed at a combat maneuver check as normal. Pinned foes take damage from
the crush each round if they don’t escape. The save DC is Constitution-based.
Additionally, when a drop sloth uses this ability, it creates
a 20-foot-diameter pit with a depth twice the vertical distance it fell.
Immunity to Speed-Changing
Magic (Su) A drop sloth is immune to spells and effects that decrease or
increase its speed, such as haste and
slow.
Space-Time Distortion
(Su) A drop sloth’s uncanny slowness has several effects on physical interactions
around it. As a move action which does not provoke attacks of opportunity, a
drop sloth can attempt a single combat maneuver check (with a +4 racial bonus)
against all creatures within 30 feet of it to either pull them toward it or
push them away. It can only create one effect when it uses this ability. Creatures
move 20 feet towards the sloth (stopping when they are adjacent to the sloth) or 20 feet away
from it. Creatures larger than the sloth move 10 fewer feet for every size
category larger than the sloth. The creatures’ movement does not provoke attacks
of opportunity, and creatures moved this way stop if they would move into a
solid object or creature.
Once per day as a standard action, a drop sloth can move backwards
up to 1 minute along its personal timeline. This typically allows it to reset
its position and restore lost hit points to the beginning of combat.
Drop sloths were ordinary sloths which found their ways into
primordial forests infused with ancient magic that caused the sloths to grow to
enormous size. A significant decrease in speed accompanied this growth, and the
drop sloths’ supreme slowness has strange effects on the passage of time and
the influence of gravity around them. The sloths resist all effects to change
their speed, and they can use their slowness to slide themselves backward
through time. As drop sloths are not highly intelligent creatures, they take
advantage of this ability when they have been severely wounded or when they
want to position themselves for additional drop attacks. They also become
supermassive when they fall from heights, surprisingly not affecting the branches
from which they hang prior to their falls. Drop sloths create immense craters;
a strong sign of lairing drop sloths are deep pits near stout trees.
Drop sloths are herbivorous but eat very little considering
their weight, so they have almost no impact on the forests where they live. Since
they don’t eat meat and prefer not to move much, they rarely attack other creatures.
However, a pair of drop sloths rearing its young becomes protective of their offspring
and attack intruders. Sometimes, a solitary sloth just becomes irritable for no
apparent reason and launches itself at anything moving near it. In primordial
woods ruled by fey, some fey manage to train drop sloths to act as guardians.
This typically requires decades of work, so most fey become bored with the
activity and leave the sloths to their own devices.
Drop sloths are 18 feet in length and weigh 1 ton. They
somehow avoid breaking branches from which they hang, but when they fall on
prey, their weight effectively increases to 5 tons. Drop sloths are extremely
long-lived, reaching several centuries in age, with some specimens living for
up to two millennia.