Friday, August 17, 2018

Frightful Fridays! Outer Cat

Hello and welcome back for another Frightful Fridays! This week you get a cat. The outer cat is a highly intelligent being with an ego to match, so it forces people to build structures for it. Sometimes the buildings are monuments to the cats, and sometimes they're just designs that please the cats. They are dedicated foes to hounds of Tindalos but otherwise run from most combats.

I hope you enjoy the outer cat, and I'll see you next week with another monster. Thanks for reading!





This sand-colored cat has a squid’s tentacle for a tail, numerous smaller tentacles projecting from its mouth, and a squid’s mantle topping its head. Its eyes are the inky black of the lightless void.
Outer Cat      CR 13
XP 25,600
NE Small aberration
Init +8; Senses darkvision 60 ft.; Perception +24
DEFENSE
AC 29, touch 25, flat-footed 20 (+5 deflection, +8 Dex, +1 dodge, +4 natural, +1 size)
hp 171 (18d8+90)
Fort +13, Ref +16, Will +14
DR 15/cold iron and good; Immunities mind-affecting effects; SR 24
OFFENSE
Speed 30 ft.
Melee 2 claws +22 (1d8 plus poison), 2 tentacles +22 (2d6 plus grab)
Special Attacks create spawn, hound foe, pounce, rake (2 claws +22, 1d8 plus poison)
Spell-Like Abilities (CL 18th; concentration +23)
   At will—dimension door, suggestion (DC 19)
   3/day—dominate person (DC 20), greater command (DC 21)
   1/day—major creation, mass hold person (DC 23)
STATISTICS
Str 10, Dex 27, Con 20, Int 17, Wis 16, Cha 21
Base Atk +13; CMB +12 (+16 grapple); CMD 36 (40 vs. trip)
Feats Blind-fight, Dimensional Agility[UC], Dimensional Assault[UC], Dodge, Great Fortitude, Lightning Reflexes, Skill Focus (Knowledge [engineering]), Spell Focus (enchantment), Weapon Finesse
Skills Acrobatics +29, Bluff +23, Climb +12, Escape Artist +29, Intimidate +26, Knowledge (engineering) +30, Perception +24, Stealth +24
Languages Aklo, Common, Dwarven, Elven; telepathy 120 ft.
SQ change shape (Tiny or Small cat, beast shape II), impart knowledge, permanent creation
ECOLOGY
Environment any
Organization solitary or court (1 outer cat and 210 mummies)
Treasure none
SPECIAL ABILITIES
Accursed Poison (Su) Curse and poison—Injury; save Fort DC 22; frequency 1/round for 8 rounds; effect 1d4 Con drain and 1d4 Cha drain; cure accursed poison is both a curse and a poison and can only be cured if the curse is first removed, at which point the poison can be magically removed (or cured after 2 consecutive saves). Creatures reduced to 0 Charisma are killed by accursed poison. The save DC is Charisma-based and includes a 2 penalty.
Create Spawn (Su) Humanoid creatures killed by an outer cat’s accursed poison rise in 1d4 rounds as mummies under the outer cat’s control. When the outer cat dies, the mummies become free-willed. The mummies do not possess any of the abilities they had in life.
Hound Foe (Su) An outer cat gains a +4 racial bonus on attack and damage rolls against hounds of Tindalos. This bonus also applies to skill checks the outer cat makes when opposing a hound of Tindalos. Hounds of Tindalos within 20 feet of the outer cat are affected as if it were the focal point of dimensional lock.
Impart Knowledge (Su) A creature dominated by an outer cat gains an enhancement bonus to its Knowledge (engineering) checks equal to the outer cat’s ranks in Knowledge (engineering)—18 ranks for a typical outer cat. The creature is also treated as trained in Knowledge (engineering).
Permanent Creation (Su) If an outer cat uses major creation to create an object from stone or base metals, the object is permanent.

Outer cats are a race of monument builders who used humanoid slaves on their home world to carry out their visions. The cats became envious of each other and commissioned the building of ever more ostentatious buildings and used their slaves to enact their proxy wars. Consumed with their rivalries and absorbed in their own egos, the outer cats were wholly unprepared when hounds of Tindalos attacked their world and wiped out most of the population. The surviving outer cats used their most personal monuments to enhance their teleportation abilities to escape their home world and travel to other planets.

Outer cats took some lessons from their exodus. When they force slaves to build monuments, they limit their demands to a small region, and they often use mind-controlled intermediaries to lead construction. Outer cat buildings focus their teleportation abilities, so they can use an interplanetary teleport effect, allowing them to seed multiple worlds with their designs. Before they leave a world, they fill their buildings with guardians and accumulated treasure, for which they have little use. Some outer cats instruct their slaves to build angular, usually pyramid-shaped, constructions to draw hounds of Tindalos to them so they can attack their hated foes.

Outer cats rarely enter combat against other creatures, and often use their abilities to coerce others into protecting them or to teleport away. When forced to fight, they use their poison-tipped claws to gain additional minions in mummies. They rarely use their claws to create mummies, since they prefer living humanoids, especially on worlds where undead are hunted, and they wish to remain hidden. However, when they are ready to depart a world, they create multiple mummies to fill their former constructions with guardians. Despite the cats’ shared experience and ouster, they refuse to cooperate with each other except when facing hounds of Tindalos. If two or more outer cats land on the same world, they engage in telepathic combat, with the loser forced to vacate the world as soon as possible. Outer cats that appear on worlds previously inhabited by other outer cats deface their predecessors’ constructions if they learn of them.

A typical outer cat stands 2 feet tall at the shoulder, is just under 4 feet long, and weighs 50 pounds. It can live up to 300 years.