I hope you enjoy the bone spider, and I'll see you next week with another monster!
Not pictured: the spider driving this thing
This red spider has
chalky outlines that look like humanoid bones lining its legs, thorax, and
abdomen. Viscous green liquid sizzles when it drips from its mandibles and hits
the ground.
Bone Spider CR 7
XP 3,200
NE Diminutive magical beast
Init +8; Senses
darkvision 60 ft., low-light vision, tremorsense 60 ft.; Perception +13
DEFENSE
AC 19, touch 19,
flat-footed 14 (+4 Dex, +1 dodge, +4 size)
hp 85 (9d10+36)
Fort +10, Ref +10, Will +5
Defensive Abilities
improved evasion; Immune
mind-affecting effects
OFFENSE
Speed 10 ft.
Melee bite +17
(1d2–5
plus 5d8 acid and poison)
Space 1 ft.; Reach 0 ft.
Special Attacks
extract skeleton, poison
Spell-Like Abilities
(CL 9th; concentration +13)
1/day—animate dead (skeletons only), cause fear (DC 15), false life, fear (DC 18)
STATISTICS
Str 1, Dex 19, Con 18, Int 8, Wis 14, Cha 19
Base Atk +9; CMB +9; CMD 15 (23 vs. trip)
Feats Dodge, Go
Unnoticed[APG], Improved Initiative, Mobility, Weapon Finesse
Skills Craft
(boneworking) +19, Perception +13, Stealth +20; Racial Modifiers +20 Craft (boneworking)
SQ animation
cessation, bone spider casing, oracular spider
ECOLOGY
Environment any
land
Organization
solitary or pair
Treasure none
SPECIAL ABILITIES
Animation Cessation (Su)
A bone spider that uses its animate dead
spell-like ability can end the effect for skeletons it animates. This
effectively destroys the undead, and they cannot be animated again.
Bone Spider Casing
(Ex) A bone spider that has extracted enough bones to build a Colossal
skeleton shaped like a spider can spend 2 days to build a bone spider casing
(see below). It must use a Colossal creature’s skeleton or the equivalent (2
Gargantuan creatures, 4 Huge creatures, 8 Large creatures, etc.) to create the
casing.
A bone spider must be in the contact with the casing in
order to control it, which requires a standard action. While the spider is
within the casing it has total cover and cannot be targeted by effects or
attacks that require line of sight or line of effect. It is still subject to
spells or effects that affect an area.
A bone spider can spend 1 minute to repair a bone spider
casing, healing it 1d8 hit points with a Small creature’s skeleton, 2d8 hit points
with a Medium creature’s skeleton, 4d8 hit points with a Large creature’s
skeleton, and 8d8 hit points with a Huge or larger creature’s skeleton.
Extract Skeleton (Su)
If a bone spider is touching a corpse, it can rip the bones from the corpse's
flesh as a full-round action. Creatures witnessing this must succeed on a DC 18
Will save or become shaken. This is a mind-affecting fear effect. The save DC
is Charisma-based.
Oracular Spider (Su)
A bone spider gains revelations as if it were an oracle with the bones mystery.
Its oracle class level equals its Hit Dice. Additionally, the spider can use
the mystery's bonus spells as spell-like abilities once per day each.
A typical bone spider chooses armor of bones, death’s touch,
and soul siphon as its revelations.
Poison (Ex) Bite—injury;
save Fort DC 18; frequency 1/round for 6 rounds; effect
1d6 Str; cure 2 consecutive saves. A victim
reduced to 0 Strength due to this poison dies.
--------------------
This enormous skeleton
shaped like a spider is composed of bones from a plethora of creatures and held
together by thick webbing.
Bone Spider
Casing CR 7
XP 3,200
N Colossal undead
Init –2;
Senses darkvision 60 ft.,
tremorsense 60 ft.; Perception +13
DEFENSE
AC 20, touch 0,
flat-footed 20 (–2 Dex, +20 natural, –8 size)
hp 85 (10d8+40)
Fort +7, Ref +1, Will +9
DR
10/bludgeoning; Immune acid, cold,
electricity, undead traits; Resist
fire 10
OFFENSE
Speed 60 ft.,
climb 30 ft.
Melee bite +14
(3d6+21)
Space 30 ft.; Reach 20 ft.
Special Attacks
breath weapon (30-ft. cone, 5d8 acid damage, Reflex DC 19 half, usable every
1d4 rounds), trample (3d6+21, DC 29)
STATISTICS
Str 39, Dex 7, Con —, Int 8, Wis 14, Cha 19
Base Atk +7; CMB +29; CMD 37 (45 vs. trip)
Feats Dazzling
Display, Intimidating Prowess, Power Attack, Step Up, Weapon Focus (bite)
Skills Climb +32,
Intimidate +31, Perception +13, Stealth –10
ECOLOGY
Environment any
land
Organization
solitary or pair
Treasure none
SPECIAL ABILITIES
Breath Weapon (Su)
A bone spider casing can only use its breath weapon 3 times per day.
Bone spiders are intelligent arachnids that feed on bone
matter and have a preternatural capacity for reshaping it. Despite their potent
acid and deadly poison, they felt their miniscule size made them less imposing
than they wished to be. They turned their boneshaping abilities toward creating
soul-charged skeletons as large as the mightiest creatures to walk the earth.
The spiders pilot these creations to impose their will and to harvest more
bones from victims, usually to effect repairs on their war machines. Especially
powerful bone spiders have at least two such bone casings built and ready for
use.
Bone spiders rarely cooperate with each other and typically
only long enough to reproduce and stand guard over unhatched eggs. Bone spider
coupling usually ends when their newborn spiders hatch. The parents then combat
each other with their spider skeletons, with the winner destroying the loser.
The newborn spiders use the remains from these massive battles to create their
own, much less impressive versions to best their siblings. Among hundreds of
baby spiders, only a handful survive this grand melee.