Saturday, July 9, 2016

Frightful Fridays! Geleton

Hello, and welcome back to another edition of Frightful Fridays! Today's monster completes the triumvirate started with the bloodbag and continuing with the meatshield. As with the bloodbag, the idea for the geleton came from my nearly adult child. Now might be a good place to mention that I take requests for monsters (I do have a couple in the pipeline, but I'm happy to take more). Like the other two monsters, I hope I succeeded at taking a silly concept and turning it into a viably scary creature.

I also hope you can use the geleton in your games. I'll be back again on Friday with another critter. Thanks for reading!

They look delicious!

This bones belonging to this strangely-colored skeleton bend at odd angles.
Geleton      CR 7
XP 3,200
CE Medium aberration
Init +4; Senses darkvision 60 ft.; Perception +16
DEFENSE
AC 20, touch 14, flat-footed 16 (+4 Dex, +6 natural)
hp 85 (10d8+40); fast healing 2
Fort +7, Ref +7, Will +10
Defensive Abilities amorphous, dissolution, sticky body; DR 5/slashing; Immune acid
OFFENSE
Speed 30 ft.
Melee slam +13 (2d6+9 plus 4d6 acid and 1d4 Con damage)
Spell-Like Abilities (CL 10th; concentration +12)
   3/day—wall of ectoplasmOA (DC 17)
STATISTICS
Str 22, Dex 19, Con 18, Int 13, Wis 17, Cha 14
Base Atk +7; CMB +13 (+17 disarm); CMD 28 (30 vs. disarm)
Feats Combat Expertise, Deceitful, Greater Disarm, Improved Disarm, Stealthy
Skills Acrobatics +16, Bluff +16, Climb +10, Disguise +16, Escape Artist +21, Perception +16, Stealth +21
Languages Aklo, Common
SQ compression, duplicate
ECOLOGY
Environment any land
Organization solitary, pair, or closet (3–8)
SPECIAL ABILITIES
Dissolution (Ex) If a piercing or slashing weapon deals damage to a geleton, the weapon must succeed at a DC 19 Reflex save or take 4d6 points of acid damage. Weapons made of bone take no acid damage. The save DC is Constitution-based.
Duplicate (Ex) If a geleton reduces a creature to 0 Con, as a move action, it disgorges some of its liquid interior on the remaining skeleton (dealing 20 points of damage in the process). One round later, a new geleton arises, but it only has half the maximum hp.
Sticky Body (Ex) If a weapon strikes a geleton, it can attempt a disarm check as an immediate action. It gains the benefit of its feats when it attempts to disarm its opponent.

Geletons are tumescent bags of acidic ectoplasm taking the structure provided by skeletons that resist their acid. The acid makes bones pliable without destroying them, so they can easily contort themselves and squeeze into tight spaces. They “reproduce” by reducing victims to their skeletons and then imparting some of their essence to the new receptacles. Since this weakens them, they usually try to attack solitary victims. In the process of dissolving flesh, they render it into ectoplasm, which trails behind them and allows them to create walls of the material.

Geletons enjoy playing on superstitions and beliefs about the undead they mimic and act accordingly when targeted by positive energy. While they prefer to roam together and spawn more geletons, they also ally with necromancers and actual undead. In return for providing surprises against their allies’ opponents, they receive previously animated undead that are no longer viable.