I hope you enjoy the star conqueror, and I'll hopefully have a monster lined up for this Friday. Thanks for reading!
Several smaller
starfish attend this enormous purple starfish. A malevolent eye glares from the
center of the being.
Star Conqueror CR 18
XP 153,600
NE Gargantuan aberration
Init –2; Senses darkvision 60 ft.; Perception
+39
DEFENSE
AC 34, touch 4,
flat-footed 34 (–2 Dex, +30 natural, –4 size)
hp 322
(28d8+196); fast healing 10
Fort +16, Ref +7, Will +20
DR 10/—; Resist acid 30, cold 30, electricity
30, fire 30, sonic 30; SR 29
OFFENSE
Speed 30 ft., fly
90 ft. (perfect), swim 90 ft.; starflight
Melee 2 slams +29
(8d6+12/19–20)
Space 20 ft.; Reach 15 ft.
Special Attacks
energy projection, spore release
Statistics
Str 35, Dex 6, Con 24, Int 21, Wis 18, Cha 17
Base Atk +21; CMB +37; CMD 45 (49 vs. trip)
Feats Alertness,
BludgeonerUC, Cleave, Combat Expertise, Critical Focus, Greater
Feint, Improved Critical (slam), Improved Feint, Magical Aptitude, OutflankAPG,
Persuasive, Power Attack, Staggering Critical, Stunning Critical
Skills Bluff +31,
Diplomacy +21, Fly +17, Intimidate +38, Knowledge (arcana) +36, Knowledge (geography)
+33, Perception +39, Sense Motive +36, Spellcraft +40, Use Magic Device +35
Languages
Abyssal, Celestial, Common, Draconic, Infernal; telepathy 180 ft.
SQ hive mind, no
breath
ECOLOGY
Environment any
Organization invasion
(star conqueror plus 1–6 greater star spores and 3–12 lesser star spores)
Treasure none
Special Abilities
Energy Projection
(Ex) When a spell dealing energy damage does not bypass a greater star
spore’s spell resistance or energy resistance, it stores the energy damage. It
can store up to 60 points of damage in this way. As a standard action, it can
release the energy through up to 6 rays, with which it makes touch attacks
against one or more targets. The total stored damage is divided evenly between
the individual rays.
Hive Mind (Ex) As
long as one star spore is within 300 feet of a star conqueror, if one of the
group is aware of a particular danger, they all are. The star conqueror is only
considered flanked or flat-footed when all of the group is.
Spore Release (Ex)
Once per hour as a full-round action, a star conqueror can release 1d4 greater
star spores and 2d4 lesser star spores. Its maintains telepathic communication
with spores it releases regardless of distance, unless they are on different
planes.
Starflight (Su) A
star conqueror can survive in the void of outer space. It flies through space
at an incredible speed. A trip within a single solar system takes 3d20 hours,
while a trip beyond the solar system takes 3d20 days (or more, at the GM’s
discretion). If the star conqueror does not know the way to its destination,
the time increases drastically.
This oversized
starfish floats in the air. An eye protrudes from the top of the starfish,
while the underside has a maw filled with serrated teeth.
Greater Star
Spore CR 14
XP 38,400
NE Large aberration
Init –1; Senses darkvision 60 ft.; Perception
+31
DEFENSE
AC 28, touch 8,
flat-footed 28 (–1 Dex, +20 natural, –1 size)
hp 210
(20d8+120); fast healing 5
Fort +12, Ref +5, Will +16
DR 5/—; Resist acid 20, cold 20, electricity
20, fire 20, sonic 20; SR 25
OFFENSE
Speed 30 ft., fly
90 ft. (perfect), swim 90 ft.
Melee 2 slams +23
(6d6+9/19–20 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks
energy projection
Spell-Like Abilities
(CL 20th; concentration +22)
At will—dominate monster (DC 21)
STATISTICS
Str 29, Dex 8, Con 22, Int 17, Wis 18, Cha 15
Base Atk +15; CMB +25 (+29 grapple); CMD 34 (38 vs. trip)
Feats Alertness,
BludgeonerUC, Cleave, Combat Expertise, Greater Feint, Improved
Critical (slam), Improved Feint, OutflankAPG, Power Attack, Skill
Focus (Intimidate)
Skills Bluff +22,
Fly +28, Intimidate +31, Knowledge (arcana) +26, Perception +31, Sense Motive
+28, Spellcraft +26, Swim +17
Languages Abyssal, Common, Infernal; telepathy 120 ft.
SQ hive mind
ECOLOGY
Environment any
Organization
solitary, pair, or dominance (3–6)
Treasure none
SPECIAL ABILITIES
Dominate Monster (Sp)
A greater star spore can only use its dominate
monster spell-like ability when it pins a creature or maintains a pin. It
uses this ability as a move action. If the star spore is removed from its
victim, the dominate monster spell
ends.
Energy Projection
(Ex) When a spell dealing energy damage does not bypass a greater star
spore’s spell resistance or energy resistance, it stores the energy damage. It
can store up to 60 points of damage in this way. As a standard action, it can
release the energy through up to 6 rays, with which it makes touch attacks
against one or more targets. The total stored damage is divided evenly between
the individual rays.
Hive Mind (Ex) As
long as there are at least two star spores, or one star spore and the star
conqueror, within 300 feet of each other, if one of the group is aware of a
particular danger, they all are. No star spore in a group is considered flanked
or flat-footed unless all of them are.
This smaller starfish
floats in the air. While less powerful than its brethren, it nonetheless
radiates a palpable menace.
Lesser Star
Spore CR 10
XP 9,600
NE Small aberration
Init +1; Senses darkvision 60 ft.; Perception
+22
DEFENSE
AC 24, touch 12,
flat-footed 23 (+1 Dex, +12 natural, +1 size)
hp 127 (15d8+60);
fast healing 2
Fort +9, Ref +6, Will +13
DR 5/—; Resist acid 10, cold 10, electricity
10, fire 10, sonic 10; SR 21
OFFENSE
Speed 30 ft., fly
90 ft. (perfect), swim 90 ft.
Melee 2 slams +17
(4d6+4/19–20 plus grab)
Special Attacks
energy projection
Spell-Like Abilities
(CL 15th; concentration +16)
At will—dominate person (DC 16)
STATISTICS
Str 19, Dex 12, Con 18, Int 13, Wis 18, Cha 13
Base Atk +11; CMB +14 (+18 grapple); CMD 25 (29 vs. trip)
Feats Cleave,
Combat Expertise, Greater Feint, Improved Critical (slam), Improved Feint,
OutflankAPG, Power Attack, Weapon Focus (slam)
Skills Bluff +16,
Fly +29, Intimidate +19, Knowledge (arcana) +19, Perception +22, Swim +12
Languages Common;
telepathy 90 ft.
SQ hive mind
ECOLOGY
Environment any
Organization
solitary, pair, or minor dominance (3–8)
Treasure none
SPECIAL ABILITIES
Dominate Person (Sp)
A lesser star spore can only use its dominate
person spell-like ability when it pins a creature or maintains a pin. It
uses this ability as a move action. If the star spore is removed from its
victim, the dominate person spell
ends.
Energy Projection
(Ex) When a spell dealing energy damage does not bypass a greater star
spore’s spell resistance or energy resistance, it stores the energy damage. It
can store up to 40 points of damage in this way. As a standard action, it can
release the energy through up to 5 rays, with which it makes touch attacks
against one or more targets. The total stored damage is divided evenly between
the individual rays.
Hive Mind (Ex) As
long as there are at least two star spores, or one star spore and the star
conqueror, within 300 feet of each other, if one of the group is aware of a
particular danger, they all are. No star spore in a group is considered flanked
or flat-footed unless all of them are.
The star conqueror is a unique being whose sole aim is to dominate
the known universe. It does this by unleashing thousands of star spores, which
look nearly identical to it, on a planet and letting them seek out creatures
they can enslave. Once the entire populace of intelligent creatures has star
spores controlling it, the conqueror moves on to the next inhabited planet to
continue the process. The star conqueror can carry hundreds of star spores on
it and shelter them in the depths of space. It also produces a hundred new
spores per day.
Star spores control their hosts to protect them and destroy
any opposition. A host benefits from the star spores’ immunities and
resistances, but star spores just fly to another potential host when previous
hosts die. Star spores usually attach to their hosts’ faces, making it very
easy to spot creatures under their control. Occasionally, when their desire for
subterfuge overcomes their arrogance, they find subtler locations on their
victims, such as the chest or back, to which they attach.