I hope you enjoy the fog golem, and I'll be back next week with another monster. Thanks for reading!
This creature’s dark
grey humanoid shape barely stands out in the enormous fog bank billowing around
it as it moves.
Fog Golem CR 9
XP 6,400
N Huge construct
Init +8; Senses darkvision 60 ft., fog vision,
low-light vision; Perception +10
Aura fog cloud
(20 ft.)
DEFENSE
AC 17, touch 17,
flat-footed 8 (+8 Dex, +1 dodge, –2 size)
hp 118
(12d10+52); fast healing 5
Fort +4, Ref +12, Will +6
DR 10/adamantine
and magic; Immune construct traits, critical
hits, elemental composition, magic, sneak attacks
OFFENSE
Speed fly 30 ft.
(perfect)
Melee 2 slams +18
(elemental strike)
Space 15 ft.;
Reach 15 ft.
Special Attacks
engulf (DC 18, elemental strike and cloudkill)
Spell-Like Abilities
(CL 12th; concentration +14)
Constant—gaseous form
STATISTICS
Str 7, Dex 27, Con —, Int —, Wis 15, Cha 14
Base Atk +12; CMB +12; CMD 31 (can't be tripped)
Feats Dodge,
Mobility, Toughness, Weapon Finesse
Skills Fly +12,
Perception +10, Stealth +0 (+16 in fog); Racial
Modifiers +8 Perception, +16 Stealth in fog
ECOLOGY
Environment any
land
Organization
solitary, pair, or bank (3–6)
Treasure none
SPECIAL ABILITIES
Elemental Composition
(Ex) A fog golem can change its composition to a particular energy type as a move action. It can select acid, cold, electricity, or fire. It is immune to the chosen energy type. If the golem’s controller is not available to command it to change its composition, it changes to protect itself from the most recently used energy type to damage it. If it has not been damaged, it changes composition to bypass resistances or immunities enjoyed by its foes; in this case, it chooses acid, cold, electricity, and fire in order. The golem starts a typical encounter with an acid composition.
Elemental Strike (Ex)
A fog golem’s slam attacks deals 2d6+12 points of damage based on the chosen
energy type (acid, cold, electricity, fire) for its elemental composition.
Engulf (Ex) A fog
golem deals its elemental strike damage to all targets it engulfs, and it
subjects them to the effects of the cloudkill
spell (DC 17 Fortitude partial). The save DC to avoid being engulfed includes a +4 racial bonus. The save DC for the cloudkill effect is Charisma-based.
Fog Cloud (Ex) Fog
surrounds a fog golem as per the fog
cloud spell. If the fog is dispersed, the golem regenerates it at the end of
its next turn.
Fog Vision (Ex) A
fog golem can see perfectly well in fog and clouds.
Immunity to Magic
(Ex) A fog golem is immune to spells and spell-like abilities that allow
spell resistance. Certain spells and effects function differently against it,
as noted below.
- · A gust of wind spell (or any spell increasing wind speed that targets the fog golem) slows a fog golem (as per the slow spell) and suspends its fast healing for 1d4 rounds, with no saving throw.
- · A solid fog spell (or any spell replicating solid fog) targeting a fog golem slows it and negates its DR (magic, but not adamantine) and immunities to critical hits and sneak attacks for 1d6 rounds, with no saving throw. If the spell deals energy damage, the golem takes damage from the spell, unless its elemental composition ability grants it immunity.
Whereas a single elemental spirit animates most golems, a
minimum of one elemental spirit for each of the four elements animate fog
golems. Fog golems guard locations where their ability to pass through tiny
spaces make them more valuable than other golems. While they are mindless, they
are capable of adapting their energy signatures to effectively combat opponents
reliant on or protected against specific energy types. Acid-imbued fog golems’ caustic
fluid sizzles when it condenses, cold-imbued golems form stinging icy crystals,
electricity-imbued golems crackle angrily, and fire-imbued golems release ash
and smoke rather than fog.
CONSTRUCTION
A fog golem’s body consists of specially treated gases
infused with all four elements. The gases must be treated with oils worth 2,000
gp.
FOG GOLEM
CL 9th; Price 62,000 gp
Construction
Requirements
Craft Construct, cloudkill, gaseous form, geas/quest, limited wish,
creator must be at least caster level 9th; Skill
Craft (alchemy) or Knowledge (nature) DC 19; Cost 32,000 gp