I hope you enjoy the fur golem. I'll be back again with another monster. Thanks for reading!
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A number of pelts
squirm around this living fur coat, which lurches forward with surprising
speed.
Fur Golem CR 7
XP 3,200
N Medium construct
Init +3; Senses darkvision 60 ft., low-light
vision, scent; Perception +1
DEFENSE
AC 21, touch 13,
flat-footed 18 (+3 Dex, +8 natural)
hp 75 (10d10+20)
Fort +3, Ref +6, Will +4
DR 10/slashing; Immune construct traits, magic
Weaknesses
vulnerability to acid
OFFENSE
Speed 30 ft.
Melee 2 slams +14
(2d6+4 plus grab)
Special Attacks
constrict (2d6+4), smother
STATISTICS
Str 19, Dex 17, Con —, Int —, Wis 12, Cha 3
Base Atk +10; CMB +14 (+18 grapple); CMD 27 (can't be tripped)
SQ garment
SPECIAL ABILITIES
Garment (Ex) A Small,
Medium, or Large creature capable of controlling a fur golem can wear it as a coat,
as it conforms to the creature’s body shape. The wearer gains a natural armor
bonus depending on its size (Small +6, Medium +4, Large +2). An attack that
hits the wearer splits its damage as follows: damage reduced by the fur golem’s
DR is dealt to the wearer and all other damage (including energy damage from
magical weapons) is split equally between the wearer and the golem. The wearer and
golem each take half damage from damage-dealing spells and effects. The golem
provides no protection from non-damaging spells and effects targeting the
wearer or including the wearer in the area of effect. A creature can wear a fur
golem without armor proficiency, but a worn fur golem acts as masterwork hide
armor for the purposes of max Dex bonus (+4), armor check penalty (–2),
and arcane spell failure chance (20%).
A worn fur golem can make a slam attack during its wearer’s
turn, but it cannot grab or smother foes.
Immunity to Magic
(Ex) a fur golem is immune to any spell or spell-like ability that allows
spell resistance, with the exception of spells and spell-like abilities that
have the acid descriptor, which affect it normally. In addition, certain spells
and effects function differently against the creature, as noted below.
·
Animal
growth affects a fur golem as if it were an animal, and it receives no
saving throw. A fur golem affected by animal
growth cannot be effectively worn by a Small creature, and the size-based
benefits apply to the next larger size (Medium->Large->Huge).
·
Dominate
animal allows the caster to act as the golem’s controller for the spell’s
duration.
·
Hold
animal slows a fur golem for 3 rounds (no saving throw).
·
A magical attack that deals electricity damage
breaks any slow effect on the golem
and heals 1 point of damage for every 3 points of damage the attack would
otherwise deal. If the amount of healing would cause the golem to exceed it
full normal hit points, it gains any excess as temporary hit points. A fur
golem gets no saving throw against attacks that deal electricity damage.
Smother (Ex) When
a fur golem grapples a target, it forms an airtight seal around its prey. A
grappled target cannot speak or cast spells with verbal components and must
hold its breath, as per the suffocation rules.
Fur golems feature several animal pelts stitched together
into a vaguely cloak-like shape. The creations are autonomous, but they can
also be worn to provide their creators with protection.
Typical fur golems are 5 feet tall and weigh 200 pounds.
Construction
The fur comprising a fur golem can come from any number of animals,
including a single Large animal. For aesthetic purposes, the same species of
animal is typically used. Treating the fur for proper animation as a golem
requires magical powders and unguents worth at least 1,000 gp.
FUR GOLEM
CL 10th; Price 17,000 gp
CONSTRUCTION
Requirements
Craft Construct, dominate animal, limited wish, suffocate, creator must be caster level 10th; Skill Craft (cloth) DC 16; Cost
9,000 gp