Sunday, February 5, 2017

Frightful Fridays (Super Bowl Edition)! Grabbly Bear

Hello, and welcome to another week of Frightful Fridays, slowly but surely becoming a complete misnomer. In honor (horror) of the infamous puppybabymonkey from last year's Super Bowl, I'm throwing out a slightly more reasonable mashup today. It just wants to give player characters hugs!

I hope you enjoy the grabbly bear, and I'll see you sometime in the future with another monster. Thanks for reading!



This large brown bear has a number of rubbery squid-like tentacles writhing from its shoulders. The creature alternates guttural noises with shrieks and flute-like sounds.
Grabbly Bear      CR 9
XP 6,400
NE Large aberration (aquatic)
Init +2; Senses darkvision 60 ft.; Perception +17
DEFENSE
AC 23, touch 11, flat-footed 21 (+2 Dex, +12 natural, –1 size)
hp 112 (15d8+45)
Fort +10, Ref +7, Will +12
DR 10/cold iron; Defensive Abilities amorphous; Resist acid 10, cold 10, fire 10
OFFENSE
Speed 40 ft., swim 30 ft.
Melee 2 claws +17 (1d8+6/19–20 plus grab), 3 tentacles +14 (1d6+3 plus babbling affliction, grab, and pull)
Space 10 ft.; Reach 10 ft. (15 ft. with tentacles)
Special Attacks blood rage, constrict (claws only, 1d6+6), pull (tentacle, 5 ft.), roving tentacles
STATISTICS
Str 22, Dex 15, Con 17, Int 7, Wis 16, Cha 12
Base Atk +11; CMB +18 (+22 grapple); CMD 30
Feats Dazzling Display, Deadly FinishUC, Gory FinishUC, Great Fortitude, Improved Critical (claw), Multiattack, Skill Focus (Intimidate), Weapon Focus (claw)
Skills Escape Artist +20, Intimidate +22, Perception +17, Swim +14; Racial Modifiers +8 Escape Artist
Languages Aklo (can’t speak)
SQ amphibious
ECOLOGY
Environment any
Organization solitary, pair, or calamity (3–8)
Treasure incidental
SPECIAL ABILITIES
Babbling Affliction (DC 18) (Su) If a grabbly bear strikes an opponent with a tentacle or manages to hit its target’s touch AC with a tentacle (dealing no damage to the target), the victim must succeed at a DC 18 Will save or begin to babble uncontrollably for 1d6 rounds. An affected victim cannot cast spells with verbal components and cannot use magic items requiring a command word. A creature that makes its save is immune to that grabbly bear’s babbling affliction for 24 hours. The save DC is Charisma-based.
Constrict (Ex) A grabbly bear can only constrict with its claws.
Roving Tentacles (Ex) A grabbly bear takes no penalties on its tentacle attacks while it has an opponent grappled with its claws, and it can make attacks of opportunity with its tentacles.

Grabbly bears (alternatively: squid bears, ursopuses, or squears) are the creations of a mad deity from antiquity or the deity’s powerful minions. The fusion of squid and bear stuck and the creatures bred true. While many sunk beneath the waves to prey on creatures underwater, some remained on dry land to terrorize victims there. Their adaptability to a variety of environments and their spongy bodies make them difficult to avoid or kill. They usually target obvious spellcasters when they open combat to neutralize their greatest threats, by making it impossible for the victims to intone their spells. They then pull prey into their embrace, first by using their tentacles to bring victims closer and then with their claws as they deliver a crushing bear hug. While grabbly bears are moderately intelligent and are capable of tactics on the battlefield, very few of them flee once they join battle. When they die, they unleash a shrieking paean to their sleeping deity.

Powerful aberrant creatures capable of speaking Aklo can exert a modicum of control over grabbly bears, but they usually use this power to direct the creatures to attack their enemies and leave them untouched.