Saturday, February 25, 2017

Frightful Fridays! Echocat

Hello and welcome to a new installment of Frightful Fridays! I was going through the archives of images provided by friends, and I came across a margay which can mimic the sounds of monkeys to help in their hunts. I extrapolated this inherent sonic capability, so the echocat can create sonic constructs which last for a little while and have nearly the same physical potency as the echocat.

I hope you enjoy the echocat, and I'll see you next time with another monster. Thanks for reading!

It's really cute, until it screams.

This spotted, tawny cat has large, expressive eyes and even larger ears. Tiny waves ripple in the air around it.
Echocat      CR 6
XP 2,400
CN Small magical beast
Init +4; Senses darkvision 60 ft., low-light vision; Perception +13
DEFENSE
AC 21, touch 19, flat-footed 17 (+4 deflection, +4 Dex, +2 natural, +1 size)
hp 68 (8d10+24)
Fort +9, Ref +10, Will +5
Defensive Abilities evasion; Immune sonic
Weaknesses silence vulnerability
OFFENSE
Speed 40 ft., climb 20 ft.
Melee bite +13 (1d6+1 plus grab), 2 claws +13 (1d4+1)
Special Attacks grab (Medium), pounce, rake (2 claws +13, 1d4+1), sonic scream
Spell-Like Abilities (CL 8th; concentration +9)
   At will—ventriloquism (DC 12)
   3/day—dimension door
STATISTICS
Str 12, Dex 19, Con 17, Int 6, Wis 16, Cha 13
Base Atk +8; CMB +8 (+12 grapple); CMD 26 (30 vs. trip)
Feats Dimensional AgilityUC, Dimensional AssaultUC, Dimensional DervishUC, Weapon Finesse
Skills Bluff +1 (+9 to mimic sounds), Climb +9, Perception +13 (+21 for checks involving sound), Stealth +12 (+20 in forests); Racial Modifiers +8 Perception for checks involving sound, +8 Stealth in forests
SQ duplicate self, sound mimicry (animal noises)
ECOLOGY
Environment temperate and warm forests
Organization solitary, pair, or reverberation (3–8)
Treasure none
SPECIAL ABILITIES
Duplicate Self (Ex) An echocat creates a sonic duplicate of itself when it uses its dimension door spell-like ability. The duplicate is identical to the echocat with the following exceptions: it gains the incorporeal subtype (losing its natural armor bonus), has half the originating echocat’s maximum hp, and can only make melee attacks (but none of the echocat’s special attacks). It remains for a number of rounds equal to 1d4 + its Charisma modifier (minimum 1). It is an independent creature which typically attacks the nearest foe. The duplicate disappears in an area of magical silence.
Silence Vulnerability (Ex) In an area of magical silence, an echocat loses its deflection bonus, and it cannot use its sonic scream ability.
Sonic Scream (Ex) Once every 1d4 rounds, an echocat can unleash a piercing cry that deals 5d6 points of sonic damage to all creatures in a 30-foot cone (DC 17 Reflex halves). Creatures failing their saves are deafened for 1 hour.

Echocats come from the same unusual locations which spawned destrachans and yrthaks, but the smaller animals made forest and jungles their homes where they can avoid the larger predators and prey upon smaller animals in turn. Their primary prey consists of monkeys and other primates, which the cats draw into their waiting jaws by mimicking calls produced by their prey. Easily frightened by larger creatures, echocats attempt to wait such creatures out while perched on branches where their patterned fur allows them to blend in with the foliage. If they must attack, they make liberal use of their sonic screams and create echoes of themselves while using devastating attacks while travelling at the speed of sound, duplicating the effects of dimension door. Once at a safe distance, they throw their voices to draw away attackers. If they must stay and fight, they make tactical use of their sonic copies.

While echocats cannot normally be taken as companion creatures, they enjoy travelling with bards and creatures with sonic abilities. Harpies who manage to control their destructive urges keep echocats for extra protection.

Echocats are 4 feet long, including a nearly foot-long tail, and weigh 50 pounds.