I hope you enjoy the bullet squirrel, and I'll see you next time with another monster. Thanks for reading!
Pew! Pew! Pew!
This minute gray
squirrel zips about unpredictably, making a loud crack as it shoots from
location to location.
Bullet Squirrel CR 5
XP 1,600
N Tiny animal
Init +5; Senses low-light vision, tremorsense 60
ft.; Perception +8
DEFENSE
AC 18, touch 18,
flat-footed 12 (+5 Dex, +1 dodge, +2 size)
hp 52 (7d8+21)
Fort +8, Ref +10, Will +4
Defenses
hardheaded; Resist fire 10
OFFENSE
Speed 10 ft.,
burrow 30 ft., fly 90 ft. (perfect); bullet trajectory
Melee bite +12
(1d3–4), slam +12 (1d4–4)
Space 2½ ft.; Reach 0 ft.
Special Attacks
gunshot slam
STATISTICS
Str 3, Dex 21, Con 16, Int 2, Wis 14, Cha 11
Base Atk +5; CMB +8 (+10 bull rush); CMD 15 (17 vs. bull rush, 19 vs. trip)
Feats Death from
AboveUC, Dodge, Improved Bull RushB, Mobility, Weapon Finesse
Skills Acrobatics
+15, Fly +17, Perception +8, Stealth +17; Racial
Modifiers +4 Acrobatics
ECOLOGY
Environment
temperate forests
Organization
solitary, pair, magazine (3–20)
Treasure
incidental
SPECIAL ABILITIES
Bullet Trajectory
(Ex) A bullet squirrel can only burrow or fly in a straight line, and it
must travel its full movement rate when it burrows or flies. If it flies into
the ground, it reduces it burrow speed by 1/3 the distance it flew. If it flies out of the
ground, it reduces its fly speed by 3 times the distance it burrowed. If the
squirrel strikes a solid object other than a creature, it takes damage as if it
had fallen a distance equal to its remaining movement.
Gunshot Slam (Ex)
When a bullet squirrel burrows or flies, it acts as if it is charging, with the
applicable +2 bonus on its attack and a –2 penalty to its AC, its slam attack
deals 2d4 points of damage plus 1d6 fire damage, and it adds its Dexterity
modifier rather than its Strength modifier to damage from its slam.
Additionally, the squirrel receives a free bull rush attempt against the target
of its attack. If it exceeds the target’s CMD by 5 or more (or rolls a natural
20), it can opt to knock the target prone rather than push the target back.
Hardheaded (Ex) A
bullet squirrel leads with its head when it attacks or faces a situation where
it could take damage. When it falls or takes damage from its bullet trajectory
ability, it can attempt a Reflex save (DC 10 + 5 for every 10 feet of the fall)
to take half damage.
For whatever unfathomable reason, squirrels more than any
mammals other than bats have received the gift of flight. The same is true of
bullet squirrels which fly with incredible velocities, allowing them to shoot
into soft ground as well. The animals use this incredible ability to store nuts
deep in the ground, and away from carefully dug out warrens, where only they
can reach. Their bulletlike flight allows them to defend themselves against
predators or quickly escape in dire situations. This has made the miniscule
creatures aggressive, and they often shoot right into creatures intruding on
their territory. They also consume their weight in fruits and nuts every day to
feed their fast metabolisms.
Bullet squirrels are nearly 1 foot in length and weigh 2
pounds. They live up to 10 years and, in the wild, produce a litter of 1d6
young twice a year.
Bullet Squirrel
Companions
Starting Statistics:
Size Tiny; Speed 10 ft., burrow 20 ft., fly 60 ft.; bullet trajectory; Attack bite (1d3), slam (1d4); Ability Scores Str 3, Dex 17, Con 12,
Int 2, Wis 14, Cha 11; Special Qualities
hardheaded, low-light vision, tremorsense 60 ft., Special Attacks gunshot slam (1d6 plus Dex modifier and 1d4 fire).
4th-Level Advancement:
Ability Scores Dex +4, Con +4; Special Attacks gunshot slam (2d4 plus
Dex modifier and 1d6 fire); Feats
Improved Bull Rush.