I hope you enjoy(?) the cerebric spider, and I'll see you again on Friday(!) with another monster. Thanks for reading!
A mass of swirling
gray matter is visible in this translucent spider’s abdomen.
Cerebric Spider CR 11
XP 12,800
CE Medium aberration
Init +9; Senses darkvision 60 ft.; Perception
+21
DEFENSE
AC 26, touch 16,
flat-footed 20 (+5 Dex, +1 dodge, +10 natural)
hp 136 (16d8+64);
regeneration 5 (cold)
Fort +11, Ref +10, Will +12
DR 10/cold iron
and magic; SR 22
OFFENSE
Speed 40 ft.,
climb 30 ft.
Melee bite +20
(2d6+12 plus 3d6 electricity, grab, poison, and stunning shock)
Special Attacks
brain sucking proboscis, neh-thalggu hatred, poison
STATISTICS
Str 27, Dex 20, Con 18, Int 21, Wis 14, Cha 17
Base Atk +12; CMB
+20 (+24 grapple); CMD 36 (44 vs. trip)
Feats Combat
Reflexes, Dodge, Great Fortitude, Improved Initiative, Mobility, Power Attack,
Spring Attack, Stealthy
Skills Acrobatics
+22 (+26 to jump), Climb +22, Escape Artist +22, Intimidate +22, Knowledge (all)
+26, Perception +21, Spellcraft +23, Stealth +22; Racial Modifiers +12 Knowledge (all)
Languages
Abyssal, Aklo, Common, Draconic, Terran; telepathy 100 ft.
SQ ready lore
ECOLOGY
Environment any
temperate or warm land or underground
Organization solitary,
pair, trust (3–6)
Treasure incidental
SPECIAL ABILITIES
Brain Sucking
Proboscis (Ex) Against a pinned opponent or an opponent denied its
Dexterity bonus, a cerebric spider can insert a cartilaginous proboscis into
its head as a full round action which provokes attacks of opportunity. The
victim takes 1d6 points of Intelligence drain (increasing to 1d8+2 points if it
currently suffers from the spider’s liquefactive poison). This drain is reduced
by half (to a minimum of 0) if the victim succeeds at a DC 22 Fortitude save.
The save DC is Constitution-based.
Liquefactive Poison
(Ex) Bite—injury; save Fort DC
22; frequency 1/round for 8 rounds; effect 1d6 Int damage, and victim must
immediately attempt a second save to avoid have 1 point of Int damage convert
to Int drain; cure 3 consecutive saves.
Neh-Thalggu Hatred
(Ex) A cerebric spider despises its creators. It gains a +2 racial bonus on
attack and damage rolls against neh-thalggus, as well as a +2 dodge bonus to AC
against the creatures.
Ready Lore (Ex) All
Knowledge skills are class skills for cerebric spiders. A number of times per
day equal to its Intelligence modifier, it can take 20 on a Knowledge check.
Stunning Shock (Ex)
When a cerebric spider damages a target with electricity damage, the target
must succeed on a DC 22 Fortitude save or become stunned for 2d4 rounds. On a
successful save, the target is instead staggered for 1 round.
A cabal of neh-thalggus realized their numbers were too
small to effectively capture many brains in populated areas, especially more
lucrative brains belonging to highly intelligent creatures. To remedy this
problem, they bioengineered creatures vaguely in their image, but with changes
to make them better hunters. Aware of a general sense of arachnophobia among
most of the populace (at least according to the overwhelming majority of the
brains they had absorbed), the neh-thalggus decided the best form for their
creations was that of a spider. Fortunately, cerebric spiders—as the cabal
referred to the creatures—were more than capable of extracting liquefied brain
matter from their victims and bringing the slurry back to their masters.
Unfortunately, the spiders, which originally had enough wits to stalk prey more
effectively, grew prodigiously more intelligent and turned on their creators.
After utterly destroying the neh-thalggus and devouring the brains stored on
their backs, the cerebric spiders hunted for themselves and devastated the
nearby community originally plagued by the neh-thalggus. As another unfortunate
oversight, the spiders’ creators never considered whether their creations might
be fertile. Thus, cerebric spiders have spread throughout the world. They have learned
not to consume brains as voraciously as they once did, partially because they
realize wholesale devastation brings retribution, but mostly because they have
turned toward other pursuits. Cerebric spiders are now researching ways to
achieve inherent spellcasting and develop a world-wide hive mind.