Monday, June 12, 2017

Frightful Fridays! Glitter Elemental

Hello, and welcome to the latest Frightful Fridays! This monster comes about from a brief online discussion with my friend, Greg, who wondered if there was such a thing as a glitter elemental. There may be other iterations out there, but just in case there were absolutely no glitter elementals in existence, I worked one up. Blind your characters mercilessly with one today! (or, you know, whenever you can reasonably put one in a game)

I hope you enjoy the glitter elemental. I'll be back later this week with another monster. Thanks for reading!



A swirl of brightly colored particles surrounds this formless mass of earth, which has holes for sparkling eyes and an empty mouth. A trail of the scintillating particles follows it as it moves.

GLITTER ELEMENTAL
Languages Auran, Terran

ECOLOGY
Environment any (Plane of Air or Plane of Earth)
Organization solitary, pair, or gang (3–8)
Treasure incidental (precious earth minerals contained in a glitter elemental's body)

SPECIAL ABILITIES
Glitter Bomb (Ex) A glitter elemental is destroyed when it reaches 0 hp. When it dies, it explodes in a cloud of particles affecting all creatures within double the range of its glittering aura. All affected creatures must succeed at a Will save (DC equals save DC of its glittering aura) or suffer from the effects of glitterdust, except the duration is 1 minute per elemental’s HD. Glitter elementals are immune to this ability from other glitter elementals.
Glittering Aura (Ex) The particles surrounding a glitter elemental stick to every surface which they contact. All creatures within the aura take a –40 penalty on Stealth checks and must succeed at a Reflex save to avoid having the particles remain affixed to them (imposing a –20 penalty on Stealth checks when affected creatures leave the aura). Removing the glitter requires a gallon of water. Glitter elementals are immune to the aura of other glitter elementals.


Small Glitter Elemental      CR 1
XP 400
N Small outsider (air, earth, elemental, native)
Init +6; Senses blindsight 10 ft., darkvision 60 ft.; Perception +5
Aura glittering aura (5 ft., DC 12)
DEFENSE
AC 17, touch 13, flat-footed 15 (+2 Dex, +4 natural, +1 size)
hp 13 (2d10+2)
Fort +4, Ref +5, Will +0
Immune elemental traits
OFFENSE
Speed 30 ft., fly 60 ft. (average)
Melee slam +4 (1d6+1)
Special Attacks glitter bomb
STATISTICS
Str 12, Dex 15, Con 13, Int 4, Wis 10, Cha 13
Base Atk +2; CMB +2 (+4 dirty trick); CMD 14 (16 vs. dirty trick)
Feats Improved Dirty TrickB, APG, Improved Initiative
Skills Acrobatics +6, Diplomacy +5, Fly +8, Knowledge (planes) +1, Perception +5, Stealth –2; Racial Modifiers –8 Stealth


Medium Glitter Elemental      CR 3
XP 800
N Medium outsider (air, earth, elemental, native)
Init +7; Senses blindsight 20 ft., darkvision 60 ft.; Perception +6
Aura glittering aura (10 ft., DC 14)
DEFENSE
AC 18, touch 14, flat-footed 14 (+3 Dex, +1 dodge, +4 natural)
hp 30 (4d10+8)
Fort +6, Ref +7, Will +1
Immune elemental traits
OFFENSE
Speed 30 ft., burrow 20 ft., fly 60 ft. (average)
Melee slam +7 (1d8+4)
Special Attacks glitter bomb
STATISTICS
Str 16, Dex 17, Con 15, Int 4, Wis 10, Cha 15
Base Atk +4; CMB +7 (+9 dirty trick); CMD 21 (23 vs. dirty trick)
Feats Dodge, Improved Dirty TrickB, APG, Improved Initiative
Skills Acrobatics +8, Diplomacy +8, Fly +8, Knowledge (planes) +2, Perception +6, Stealth –5; Racial Modifiers –8 Stealth


Large Glitter Elemental      CR 5
XP 1,600
N Large outsider (air, earth, elemental, native)
Init +9; Senses blindsight 30 ft., darkvision 60 ft.; Perception +11
Aura glittering aura (15 ft., DC 17)
DEFENSE
AC 19, touch 15, flat-footed 13 (+5 Dex, +1 dodge, +4 natural, –1 size)
hp 68 (8d10+24)
Fort +9, Ref +11, Will +4
DR 5/—; Immune elemental traits
OFFENSE
Speed 30 ft., burrow 20 ft., fly 80 ft. (good)
Melee 2 slams +12 (2d6+5)
Space 10 ft.; Reach 10 ft.
Special Attacks glitter bomb
STATISTICS
Str 20, Dex 21, Con 17, Int 6, Wis 10, Cha 17
Base Atk +8; CMB +14 (+18 dirty trick); CMD 30 (32 vs. dirty trick)
Feats Combat Reflexes, Dodge, Greater Dirty TrickB, APG, Improved Dirty TrickB, APG, Improved Initiative, Iron Will
Skills Acrobatics +12, Diplomacy +14, Fly +14, Knowledge (planes) +9, Perception +11, Stealth –7; Racial Modifiers –8 Stealth


Huge Glitter Elemental      CR 7
XP 3,200
N Huge outsider (air, earth, elemental, native)
Init +10; Senses blindsight 60 ft., darkvision 60 ft.; Perception +13
Aura glittering aura (30 ft., DC 19)
DEFENSE
AC 21, touch 15, flat-footed 14 (+6 Dex, +1 dodge, +6 natural, –2 size)
hp 95 (10d10+40)
Fort +11, Ref +13, Will +5
DR 5/—; Immune elemental traits
OFFENSE
Speed 30 ft., burrow 20 ft., fly 80 ft. (good)
Melee 2 slams +15 (2d8+7)
Space 15 ft.; Reach 15 ft.
Special Attacks glitter bomb
STATISTICS
Str 24, Dex 23, Con 19, Int 6, Wis 10, Cha 19
Base Atk +10; CMB +19 (+23 dirty trick); CMD 36 (38 vs. dirty trick)
Feats Combat Reflexes, Dodge, Greater Dirty TrickB, APG, Improved Dirty TrickB, APG, Improved Initiative, Iron Will, Mobility
Skills Acrobatics +15, Diplomacy +17, Fly +13, Knowledge (planes) +11, Perception +13, Stealth –10; Racial Modifiers –8 Stealth


Greater Glitter Elemental      CR 9
XP 6,400
N Huge outsider (air, earth, elemental, native)
Init +11; Senses blindsight 80 ft., darkvision 60 ft.; Perception +16
Aura glittering aura (40 ft., DC 21)
DEFENSE
AC 24, touch 16, flat-footed 16 (+7 Dex, +1 dodge, +8 natural, –2 size)
hp 123 (13d10+52)
Fort +12, Ref +15, Will +6
DR 10/—; Immune elemental traits
OFFENSE
Speed 30 ft., burrow 20 ft., fly 80 ft. (good)
Melee 2 slams +20 (3d6+9)
Space 15 ft.; Reach 15 ft.
Special Attacks glitter bomb
STATISTICS
Str 28, Dex 25, Con 19, Int 8, Wis 10, Cha 21
Base Atk +13; CMB +24 (+28 dirty trick); CMD 42 (44 vs. dirty trick)
Feats Combat Reflexes, Dodge, Flyby Attack, Greater Dirty TrickB, APG, Improved Dirty TrickB, APG, Improved Initiative, Improved Iron Will, Iron Will, Mobility
Skills Acrobatics +21, Diplomacy +21, Fly +17, Knowledge (planes) +15, Perception +16, Sense Motive +11, Stealth –9; Racial Modifiers –8 Stealth


Elder Glitter Elemental      CR 11
XP 12,800
N Huge outsider (air, earth, elemental, native)
Init +12; Senses blindsight 120 ft., darkvision 60 ft.; Perception +19
Aura glittering aura (60 ft., DC 24)
DEFENSE
AC 27, touch 17, flat-footed 18 (+8 Dex, +1 dodge, +10 natural, –2 size)
hp 152 (16d10+64)
Fort +14, Ref +18, Will +7
DR 10/—; Immune elemental traits
OFFENSE
Speed 30 ft., burrow 20 ft., fly 100 ft. (perfect)
Melee 2 slams +25 (3d8+11)
Space 15 ft.; Reach 15 ft.
Special Attacks glitter bomb
STATISTICS
Str 32, Dex 27, Con 19, Int 10, Wis 10, Cha 23
Base Atk +16; CMB +29 (+33 dirty trick); CMD 48 (50 vs. dirty trick)
Feats Combat Reflexes, Dodge, Flyby Attack, Greater Dirty TrickB, APG, Improved Dirty TrickB, APG, Improved Initiative, Improved Iron Will, Iron Will, Mobility, Skill Focus (Diplomacy)
Skills Acrobatics +22, Diplomacy +31, Fly +22, Knowledge (arcana) +17, Knowledge (planes) +19, Perception +19, Sense Motive +19, Stealth –8; Racial Modifiers –8 Stealth


Air elementals and earth elementals are mortal enemies and conduct devastating conflicts. During one such ancient conflict where the elementals nearly exterminated each other, a cabal of elementals put aside their differences and secretly created a melding of the two opposing creatures, with an eye toward developing something capable of ending the conflict. The resulting glitter elementals synthesized the two elements and worked an accord between the enemies, in some cases by bringing them together to destroy what they saw as abominations. Some glitter elementals still act as planar ambassadors, but many others have travelled to other planes to satisfy their curiosity, especially when it comes to eternal conflicts. A rare few answer calls by paranoid spellcasters who use the elementals to suss out invisible enemies.


Much like other elementals, glitter elementals vary in appearance from individual to individual, with some casting off precious metals in their glittering auras and others throwing off particles with more esoteric colors. They can all innately sense the particles pervading the air around them, which allows them to sense their immediate surroundings the need for eyesight.