I hope you enjoy the glitter elemental. I'll be back later this week with another monster. Thanks for reading!
A swirl of brightly
colored particles surrounds this formless mass of earth, which has holes for
sparkling eyes and an empty mouth. A trail of the scintillating particles
follows it as it moves.
GLITTER ELEMENTAL
Languages Auran,
Terran
ECOLOGY
Environment any (Plane
of Air or Plane of Earth)
Organization
solitary, pair, or gang (3–8)
Treasure
incidental (precious earth minerals contained in a glitter elemental's body)
SPECIAL ABILITIES
Glitter Bomb (Ex)
A glitter elemental is destroyed when it reaches 0 hp. When it dies, it explodes
in a cloud of particles affecting all creatures within double the range of its
glittering aura. All affected creatures must succeed at a Will save (DC equals
save DC of its glittering aura) or suffer from the effects of glitterdust, except the duration is 1
minute per elemental’s HD. Glitter elementals are immune to this ability from
other glitter elementals.
Glittering Aura (Ex)
The particles surrounding a glitter elemental stick to every surface which they
contact. All creatures within the aura take a –40 penalty on Stealth checks
and must succeed at a Reflex save to avoid having the particles remain affixed
to them (imposing a –20 penalty on Stealth checks when affected creatures leave
the aura). Removing the glitter requires a gallon of water. Glitter elementals
are immune to the aura of other glitter elementals.
Small Glitter
Elemental CR 1
XP 400
N Small outsider (air, earth, elemental, native)
Init +6; Senses blindsight 10 ft., darkvision 60
ft.; Perception +5
Aura glittering
aura (5 ft., DC 12)
DEFENSE
AC 17, touch 13,
flat-footed 15 (+2 Dex, +4 natural, +1 size)
hp 13 (2d10+2)
Fort +4, Ref +5, Will +0
Immune elemental
traits
OFFENSE
Speed 30 ft., fly
60 ft. (average)
Melee slam +4
(1d6+1)
Special Attacks
glitter bomb
STATISTICS
Str 12, Dex 15, Con 13, Int 4, Wis 10, Cha 13
Base Atk +2; CMB +2 (+4 dirty trick); CMD 14 (16 vs. dirty trick)
Feats Improved
Dirty TrickB, APG, Improved Initiative
Skills Acrobatics
+6, Diplomacy +5, Fly +8, Knowledge (planes) +1, Perception +5, Stealth –2;
Racial Modifiers –8
Stealth
Medium Glitter
Elemental CR 3
XP 800
N Medium outsider (air, earth, elemental, native)
Init +7; Senses blindsight 20 ft., darkvision 60
ft.; Perception +6
Aura glittering
aura (10 ft., DC 14)
DEFENSE
AC 18, touch 14,
flat-footed 14 (+3 Dex, +1 dodge, +4 natural)
hp 30 (4d10+8)
Fort +6, Ref +7, Will +1
Immune elemental
traits
OFFENSE
Speed 30 ft.,
burrow 20 ft., fly 60 ft. (average)
Melee slam +7
(1d8+4)
Special Attacks
glitter bomb
STATISTICS
Str 16, Dex 17, Con 15, Int 4, Wis 10, Cha 15
Base Atk +4; CMB +7 (+9 dirty trick); CMD 21 (23 vs. dirty trick)
Feats Dodge,
Improved Dirty TrickB, APG, Improved Initiative
Skills Acrobatics
+8, Diplomacy +8, Fly +8, Knowledge (planes) +2, Perception +6, Stealth –5;
Racial Modifiers –8
Stealth
Large Glitter
Elemental CR 5
XP 1,600
N Large outsider (air, earth, elemental, native)
Init +9; Senses blindsight 30 ft., darkvision 60
ft.; Perception +11
Aura glittering
aura (15 ft., DC 17)
DEFENSE
AC 19, touch 15,
flat-footed 13 (+5 Dex, +1 dodge, +4 natural, –1 size)
hp 68 (8d10+24)
Fort +9, Ref +11, Will +4
DR 5/—; Immune elemental traits
OFFENSE
Speed 30 ft.,
burrow 20 ft., fly 80 ft. (good)
Melee 2 slams +12
(2d6+5)
Space 10 ft.; Reach 10 ft.
Special Attacks
glitter bomb
STATISTICS
Str 20, Dex 21, Con 17, Int 6, Wis 10, Cha 17
Base Atk +8; CMB +14 (+18 dirty trick); CMD 30 (32 vs. dirty trick)
Feats Combat
Reflexes, Dodge, Greater Dirty TrickB, APG, Improved Dirty TrickB,
APG, Improved Initiative, Iron Will
Skills Acrobatics
+12, Diplomacy +14, Fly +14, Knowledge (planes) +9, Perception +11, Stealth –7;
Racial Modifiers –8
Stealth
Huge Glitter
Elemental CR 7
XP 3,200
N Huge outsider (air, earth, elemental, native)
Init +10; Senses blindsight 60 ft., darkvision 60
ft.; Perception +13
Aura glittering
aura (30 ft., DC 19)
DEFENSE
AC 21, touch 15,
flat-footed 14 (+6 Dex, +1 dodge, +6 natural, –2 size)
hp 95 (10d10+40)
Fort +11, Ref +13, Will +5
DR 5/—; Immune elemental traits
OFFENSE
Speed 30 ft.,
burrow 20 ft., fly 80 ft. (good)
Melee 2 slams +15
(2d8+7)
Space 15 ft.; Reach 15 ft.
Special Attacks
glitter bomb
STATISTICS
Str 24, Dex 23, Con 19, Int 6, Wis 10, Cha 19
Base Atk +10; CMB +19 (+23 dirty trick); CMD 36 (38 vs. dirty trick)
Feats Combat
Reflexes, Dodge, Greater Dirty TrickB, APG, Improved Dirty TrickB,
APG, Improved Initiative, Iron Will, Mobility
Skills Acrobatics
+15, Diplomacy +17, Fly +13, Knowledge (planes) +11, Perception +13, Stealth –10;
Racial Modifiers –8 Stealth
Greater Glitter Elemental CR 9
XP 6,400
N Huge outsider (air, earth, elemental, native)
Init +11; Senses blindsight 80 ft., darkvision 60
ft.; Perception +16
Aura glittering
aura (40 ft., DC 21)
DEFENSE
AC 24, touch 16,
flat-footed 16 (+7 Dex, +1 dodge, +8 natural, –2 size)
hp 123 (13d10+52)
Fort +12, Ref +15, Will +6
DR 10/—; Immune elemental traits
OFFENSE
Speed 30 ft.,
burrow 20 ft., fly 80 ft. (good)
Melee 2 slams +20
(3d6+9)
Space 15 ft.;
Reach 15 ft.
Special Attacks
glitter bomb
STATISTICS
Str 28, Dex 25, Con 19, Int 8, Wis 10, Cha 21
Base Atk +13; CMB +24 (+28 dirty trick); CMD 42 (44 vs. dirty trick)
Feats Combat
Reflexes, Dodge, Flyby Attack, Greater Dirty TrickB, APG, Improved
Dirty TrickB, APG, Improved Initiative, Improved Iron Will, Iron
Will, Mobility
Skills Acrobatics
+21, Diplomacy +21, Fly +17, Knowledge (planes) +15, Perception +16, Sense
Motive +11, Stealth –9; Racial Modifiers
–8
Stealth
Elder Glitter
Elemental CR 11
XP 12,800
N Huge outsider (air, earth, elemental, native)
Init +12; Senses blindsight 120 ft., darkvision
60 ft.; Perception +19
Aura glittering
aura (60 ft., DC 24)
DEFENSE
AC 27, touch 17,
flat-footed 18 (+8 Dex, +1 dodge, +10 natural, –2 size)
hp 152 (16d10+64)
Fort +14, Ref +18, Will +7
DR 10/—; Immune elemental traits
OFFENSE
Speed 30 ft.,
burrow 20 ft., fly 100 ft. (perfect)
Melee 2 slams +25
(3d8+11)
Space 15 ft.; Reach 15 ft.
Special Attacks
glitter bomb
STATISTICS
Str 32, Dex 27, Con 19, Int 10, Wis 10, Cha 23
Base Atk +16; CMB
+29 (+33 dirty trick); CMD 48 (50 vs. dirty trick)
Feats Combat
Reflexes, Dodge, Flyby Attack, Greater Dirty TrickB, APG, Improved
Dirty TrickB, APG, Improved Initiative, Improved Iron Will, Iron
Will, Mobility, Skill Focus (Diplomacy)
Skills Acrobatics
+22, Diplomacy +31, Fly +22, Knowledge (arcana) +17, Knowledge (planes) +19,
Perception +19, Sense Motive +19, Stealth –8; Racial Modifiers –8 Stealth
Air elementals and earth elementals are mortal enemies and conduct
devastating conflicts. During one such ancient conflict where the elementals
nearly exterminated each other, a cabal of elementals put aside their
differences and secretly created a melding of the two opposing creatures, with
an eye toward developing something capable of ending the conflict. The resulting
glitter elementals synthesized the two elements and worked an accord between
the enemies, in some cases by bringing them together to destroy what they saw
as abominations. Some glitter elementals still act as planar ambassadors, but many
others have travelled to other planes to satisfy their curiosity, especially
when it comes to eternal conflicts. A rare few answer calls by paranoid
spellcasters who use the elementals to suss out invisible enemies.
Much like other elementals, glitter elementals vary in
appearance from individual to individual, with some casting off precious metals
in their glittering auras and others throwing off particles with more esoteric
colors. They can all innately sense the particles pervading the air around
them, which allows them to sense their immediate surroundings the need for
eyesight.