I'll be back tomorrow with another monster for the Pathfinder Roleplaying Game. Thanks for reading!
This spiky caterpillar
appears to be made from a translucent crystal.
Jewel
Caterpillar CR 4
XP 1,200
N Diminutive magical beast
Init +7; Senses blindsense (gems, vibration) 60
ft., darkvision 60 ft., low-light vision; Perception +6
DEFENSE
HP 52
EAC 18; KAC 19
Fort +7, Ref +7, Will +3
Defensive Abilities
can’t be tripped, fade out; DR
5/bludgeoning Immune electricity,
fire; Resist acid 10
OFFENSE
Speed 20 ft.,
climb 10 ft.
Melee bite +4
(1d2–5
P plus jewel caterpillar poison)
Ranged energy ray
+12 (3d6 A, C, E, or F [see below]; crit burn 1d6)
Space 1 ft.; Reach 0 ft.
Offensive Abilities
consume gem, spines
STATISTICS
Str –5,
Dex +3, Con +3, Int –3,
Wis +0, Cha +2
Feats Go
UnnoticedAPG
Skills Athletics
+11, Perception +6, Stealth +19
ECOLOGY
Environment any
temperate or warm land
Organization
solitary, pair, or vault (3–12)
Treasure standard
(intact jewel caterpillar corpse)
SPECIAL ABILITIES
Consume Gem (Ex)
As a full action, a jewel caterpillar can destroy a gem it touches. When it
does so, it heals an amount of hit points equal to 1/10 the gem’s value in
credits. A magic gem receives a Reflex save (DC 15) to avoid destruction.
Energy Ray (Ex) A
jewel caterpillar can fire an energy ray that deals 3d6 points of damage of a
chosen energy type (acid, cold, electricity, or fire). Once it fires an energy
ray, it must wait 1 round before it can fire another energy ray. During this
delay, it changes color to match the type of energy damage it will deal on its
next attack (acid—green, cold—blue, electricity—yellow, fire—red). The ray has
a 40-foot range increment.
Fade Out (Ex) As
a swift action, a jewel caterpillar can make itself translucent or return to
its fully visible state. This grants it partial concealment (20% miss chance)
and a +8 racial bonus on Stealth checks. While translucent, the caterpillar
cannot use its energy ray.
Jewel Caterpillar
Poison (Ex) Bite—injury; save
Fort DC 15; track Dexterity; frequency 1/round for 6 rounds; effect at the immobile state, the victim
becomes a gem statue (worth 1,000 credits per creature’s total HD), as if
affected by flesh to stone; cure 2 saves.
Spines (Ex) Any
creature attacking a jewel caterpillar with natural weapons or an unarmed
strike takes 1d2 points of piercing damage and is subject to the caterpillar’s
poison. A creature that grapples a jewel caterpillar takes 1d4 points of
piercing damage each round it does so.