I hope you enjoy the shocking pink millipede (and its many, many young). I'll be back next week with another monster. Happy 2018!
This vibrant pink
millipede is longer than most constrictor snakes. Its many segments and legs
allow it to move in an unpredictably, undulating pattern.
Giant Shocking Pink
Millipede CR 6
XP 2,400
N Large vermin
Init +2; Senses darkvision 60 ft., tremorsense
60 ft.; Perception +8
DEFENSE
AC 20, touch 12,
flat-footed 17 (+2 Dex, +1 dodge, +8 natural, –1 size)
hp 76 (9d8+36)
Fort +10, Ref +5, Will +3
Defensive Abilities
evasion; Immune mind-affecting
effects, poison; Resist fire 5
OFFENSE
Speed 40 ft.,
climb 30 ft.
Melee bite +12
(3d6+10 plus blood drain and grab)
Space 10 ft.; Reach 10 ft.
Special Attacks
blood drain (1d4 Con), poison
STATISTICS
Str 25, Dex 14, Con 18, Int —, Wis 11, Cha 7
Base Atk +6; CMB +14 (+18 grapple); CMD 27 (can't be tripped)
Feats Dodge[B]
Skills Climb +15,
Perception +8; Racial Modifiers +8
Perception
ECOLOGY
Environment warm
mountains and underground
Organization
solitary or nest (3–8)
Treasure none
SPECIAL ABILITIES
Poison (Ex) Once
every 1d2 rounds, a giant shocking pink millipede can release a 20-foot radius cloud
of cyanide gas, centered on the millipede, as a standard action or as part of a
standard action to maintain a grapple. It can also deliver poison with its bite
attack.
Shocking Pink Millipede Poison: Inhaled
or Bite—Injury; save Fort DC 18 (Fort
DC 16 for inhaled poison); frequency
1/round for 6 rounds; effect 1d2 Str
and 1d4 Con; cure 2 consecutive saves.
--------------------
Hundreds of shiny pink
millipedes crawl over each other in a writhing mass. An almond smell emanates
from the crawling collective.
Shocking Pink
Millipede Swarm CR 4
XP 1,200
N Tiny vermin (swarm)
Init +4; Senses darkvision 60 ft., tremorsense
60 ft.; Perception +4
DEFENSE
AC 18, touch 16,
flat-footed 14 (+4 Dex, +2 natural, +2 size)
hp 45 (6d8+18)
Fort +8, Ref +6, Will +2
Defensive Abilities
swarm traits; Immune mind-affecting
effects, poison; Resist fire 10
OFFENSE
Speed 30 ft.,
climb 20 ft.
Melee swarm (2d6
plus distraction and poison)
Space 10 ft.; Reach 0 ft.
Special Attacks
blood drain (1d2 Con), distraction (DC 16), poison
STATISTICS
Str 7, Dex 19, Con 16, Int —, Wis 10, Cha 7
Base Atk +4; CMB —; CMD —
Skills Climb +12
ECOLOGY
Environment warm
mountains and underground
Organization
solitary
Treasure none
SPECIAL ABILITIES
Poison (Ex) Swarm—Injury;
save Fort DC 16; frequency 1/round for 4 rounds; effect
1d2 Con; cure 1 save.
Shocking pink millipedes dwell in volcanic regions above
ground and underground locations where lava flows. They get their name from the
unique pink color they possess, indicative of both the blood they ingest and the
danger they present even to creatures not within their reach. The poisonous
gases in their habitats make them resistant to all toxic substances, and they evolved
a means to store cyanide gas, which they inject into their bites and expel from
their bodies. The millipedes use their poison to slow down their prey, making
it easier to feed on the blood that provides them with sustenance. They also
use it to deter creatures from freeing victims they have latched onto with their
powerful bites.
Adult shocking pink millipedes are 15 feet in length and
weigh 300 pounds. They produce young twice a year in secluded, volcanically
active areas. The hundreds of eggs burst forth into a swarm of considerably smaller
millipedes (measuring 2 feet in length). The first month of the swarm’s
existence is its most dangerous as it seeks out any source of food, including the
parent millipedes. Eventually, the swarm turns on itself, and only a handful of
millipedes survive to reach adulthood.