I hope you enjoy the flitter scorpion (and the horde of them forming the flitter scorpion swarm). I'll see you again soon with another monster!
Note: the image is a photoshop, but I couldn't find any attribution for it. A reverse image search turned up nothing other than a video about a flying spider, which curiously did not have this image in it.
Gossamer wings support
this dark brown scorpion in flight.
Flitter Scorpion CR 1
XP 400
N Tiny vermin
Init +3; Senses
darkvision 60 ft.; Perception +4
DEFENSE
AC 15, touch 15,
flat-footed 12 (+3 Dex, +2 size)
hp 11 (2d8+2)
Fort +4, Ref +3, Will +0
OFFENSE
Speed 15 ft.,
climb 15 ft., fly 40 ft. (good)
Melee 2 claws +6
(1d2–4
plus attach), sting +6 (1d3–4 plus poison)
Space 2–1/2
ft.; Reach 0 ft.
Special Attacks
attach, poison
STATISTICS
Str 2, Dex 17, Con 13, Int —, Wis 10, Cha 3
Base Atk +1; CMB +2; CMD 8 (16 vs. trip)
Feats Weapon
Finesse[B]
Skills Climb +11,
Fly +11, Perception +4, Stealth +15; Racial
Modifiers +4 Perception, +4 Stealth
ECOLOGY
Environment
temperate or warm deserts and plains
Organization
solitary or hunting party (2–12)
Treasure none
SPECIAL ABILITIES
Flitter Scorpion Poison
(Ex) Sting—injury; save Fort DC
12; frequency 1/round for 4 rounds; effect 1d2 Str and victim is affected as
if reverse gravity (2 rounds, 30-foot
maximum height) had been cast on it; cure
1 save.
A droning sound
accompanies a cloud of scorpions darting about.
Flitter Scorpion
Swarm CR 2
XP 600
N Tiny vermin (swarm)
Init +3; Senses darkvision 60 ft.; Perception +4
DEFENSE
AC 15, touch 15, flat-footed
12 (+3 Dex, +2 size)
hp 22 (4d8+4)
Fort +5, Ref +4, Will +1
Defensive Abilities
swarm traits
OFFENSE
Speed 15 ft.,
climb 15 ft., fly 40 ft. (good)
Melee swarm (1d6
plus cling, distraction, and poison)
Space 10 ft.; Reach 0 ft.
Special Attacks
cling, distraction (DC 13), poison
STATISTICS
Str 2, Dex 17, Con 13, Int —, Wis 10, Cha 3
Base Atk +3; CMB
—; CMD —
Skills Climb +11,
Fly +11, Perception +4, Stealth +15; Racial
Modifiers +4 Perception, +4 Stealth
ECOLOGY
Environment
temperate or warm deserts and plains
Organization
solitary
Treasure none
SPECIAL ABILITIES
Cling (Ex) If a
creature leaves a flitter scorpion swarm’s square, the swarm suffers 1d4 points
of damage to reflect the loss of its numbers as several scorpions continue to
cling tenaciously to the victim. A creature with scorpions clinging to it takes
swarm damage at the end of its turn each round. As a full-round action, it can
remove the scorpions with a DC 15 Reflex save. High wind or any amount of
damage from an area effect destroys all clinging scorpions. The save DC is
Dexterity-based.
Flitter Scorpion Poison
(Ex) Swarm—injury; save Fort DC
13; frequency 1/round for 4 rounds; effect 1d3 Str and victim is affected as
if reverse gravity (4 rounds, 60-foot
maximum height) had been cast on it; cure
1 save.
Flitter scorpions are winged arachnids with an unusual
method of hunting. Like other scorpions, they inject their prey with poison,
which debilitates their victims. However, the poison also severs the victims’
link with gravity, causing the victims to float helplessly in the air for
moments before falling unceremoniously. While the scorpions’ prey hovers, the creatures
deliver additional stings with impunity. If stings or their weakening poison
doesn’t kill their prey, the fall to the ground as the poison subsides usually
does the trick. This form of attack allows individual flitter scorpions to attack
creatures much larger than themselves with considerably less fear of reprisal.
When prey is plentiful, flitter scorpions gather into great clusters
and deliver multitudes of stings to whatever prey they encounter. These swarms
of scorpions feast on their fallen victims and move on to the next set of prey.
If they devastate too much of their potential meals, they often fall into cannibalistic
frenzies, reducing their swarms to a handful of survivors.
Sages speculate powerful yet diminutive fey engineered
flitter scorpions as flying steeds they could direct into battle. These sages
further speculate the scorpions proved to be too difficult to control, so the
fey left them behind in the mortal world to wreak havoc.
A 5th-level spellcaster with the Improved Familiar feat can
gain a flitter scorpion as a familiar. While the spellcaster and the scorpion
familiar are within 1 mile of each other, the spellcaster gains a +3 bonus on
Fly checks and the spellcaster’s maneuverability improves by one step (to a
maximum of good).