I hope you enjoy the cloth ooze, and I'll see you next time with another monster. Thanks for reading!
It's just a harmless pile of clothes.
This mismatched pile
of clothing quivers ever so slightly.
Cloth Ooze CR 4
XP 1,200
N Medium ooze
Init +5; Senses blindsight 60 ft.; Perception +7
DEFENSE
AC 13, touch 11,
flat-footed 12 (+1 Dex, +2 natural)
hp 47 (5d8+25)
Fort +6, Ref +2, Will +3
DR 5/slashing; Immune ooze traits
OFFENSE
Speed 30 ft.
Melee 2 slams +7
(1d6+6 plus grab and trip)
Special Attacks
constrict (1d6+4), reflexive disarm, strangle
STATISTICS
Str 19, Dex 12, Con 21, Int 1, Wis 14, Cha 4
Base Atk +3; CMB +6 (+10 grapple); CMD 18 (can't be tripped)
Feats Improved
Initiative, Power Attack, Weapon Focus (slam)
Skills Perception
+7
SQ camouflage,
single-minded attacker
ECOLOGY
Environment any
underground or urban
Organization
solitary
Treasure
incidental
SPECIAL ATTACKS
Camouflage (Ex)
Since a cloth ooze looks like a pile of clothes when at rest, a DC 20
Perception check is required to notice it before it attacks the first time.
Anyone with ranks in Survival or Knowledge (dungeoneering) can use either of
those skills instead of Perception to notice the ooze.
Reflexive Disarm (Ex)
If a cloth ooze has an attack of opportunity remaining, it makes an immediate
disarm attempt when struck by a melee weapon. Since the ooze cannot distinguish
between weapons, it makes this attempt when struck by a natural weapon or an
unarmed strike, automatically failing.
Single-Minded
Attacker (Ex) A cloth ooze always uses Power Attack when attacking. Its
stats reflect this. Additionally, the ooze attempts to first grab an opponent
it has hit with its slam attack. If it fails to grab its opponent, it makes a
trip attempt.
Strangle (Ex)
Foes grappled by a cloth ooze cannot speak or cast spells with verbal
components.
Cloth oozes possess the typical acidic composition common to
oozes, but it is considerably weaker. Therefore, they cannot burn their victims
with their attacks and must instead wait for victims to succumb to their blows
or strangulation before they can digest their meals. An odd property of cloth
ooze acid renders them unable to dissolve cloth; rather, the material sticks to
them. This gives them a small measure of protection and makes it difficult for
anything other than slashing weapons to harm them effectively.
Another slight difference between cloth oozes and most
ordinary oozes is their very rudimentary intelligence. This suits them well as
they have migrated to urban environments where their ability to blend in works
better than in a dungeon environment. They have enough patience to wait for a
victim to move adjacent to them before they attack. The material comprising
them allows them to grab hold of victims, or, failing that, tangle up their
victims and cause them to topple over.
Creatures which provide cloth oozes with a steady diet can
keep them as guardians, but the oozes have a propensity for turning on their
“masters” when food is scarce or when careless controllers get too close.