I hope you enjoy the imaginought, and I'll be back again with another monster. Thanks for reading!
A menagerie of
horrifying images crosses this creature’s body. Its face is featureless apart
from a wide, toothy grin.
Imaginought CR 7
XP 3,200
NE Large outsider (native)
Init +3; Senses darkvision 60 ft., scent;
Perception +14
Aura fear (30
ft., DC 18)
DEFENSE
AC 20, touch 12,
flat-footed 17 (+3 Dex, +8 natural, –1 size)
hp 85 (9d10+36);
fast healing 2
Fort +7, Ref +9, Will +8
DR 5/good; Immune cold, fire; Resist acid 10, electricity 10
OFFENSE
Speed 40 ft.,
burrow 20 ft., climb 30 ft., fly 80 ft. (good)
Melee bite +14
(1d8+5), 2 claws +13 (1d6+5)
Space 10 ft.; Reach 10 ft.
Special Attacks
fearful energies, rend (2 claws, 1d6+7)
Spell-Like Abilities
(CL 9th; concentration +13)
At will—detect thoughts (DC 16)
3/day—burning hands (DC 15), summon swarm
1/day—bane (DC 15), phantasmal killer (DC 18)
STATISTICS
Str 20, Dex 17, Con 18, Int 13, Wis 15, Cha 18
Base Atk +9; CMB +15; CMD 28
Feats Dazzling
Display, Intimidating Prowess, Power Attack, Shatter Defenses, Weapon Focus
(bite)
Skills Acrobatics
+3 (+7 to jump), Bluff +16, Climb +13, Disable Device +15, Disguise +16, Fly
+11, Intimidate +21, Knowledge (local) +10, Perception +14, Stealth +11
Languages Common;
telepathy 60 ft.
SQ taste of fear
ECOLOGY
Environment any
Organization
solitary, pair, nightmare (3–6)
Treasure
incidental
SPECIAL ABILITIES
Fearful Energies (Su)
If an imaginought has successfully read the surface thoughts of a creature with
a fear of a particular type of energy, its burning
hands spell-like ability deals maximum damage of that energy type to the
phobic creature. Additionally, the creature takes a –2 penalty on its save against burning hands.
Taste of Fear (Su)
An imaginought gains a +8 morale bonus on Survival checks to track victims that
have failed their Will save against its fear aura.
An imaginought is a bogeyman created from the fearful
thoughts of those who enter the foreboding space it inhabits. A blank slate
before it is first created, it develops a suite of tricks and powers to
maximize the impact of its frightful nature. The creature inherently knows what
its “creator” fears, but, should it survive beyond the moment of its creation,
it learns to read thoughts to improve and expand its tactics.
A hulking brute of a bipedal creature, standing about 8 feet
tall, an imaginought starts with very few details on its dead grey flesh, other
than dagger-like claws and a gnashing bite. As it encounters more fears, it
coalesces into a preferred nightmare form. A palpable wave of fear emanates
from an imaginought. Each creature has subtle differences based on the phobias
it has tasted. Typically, though, an imaginought features insects, spiders, or
snakes crawling along its body, or a fiery aura. An imaginought is sensitive to
numeric superstitions, so it may have 13 total digits on their hands, 6 digits
on each hand, or an odd number of horns crowning its brow. These features do
not give the creature extra or more powerful attacks. An imaginought also
speaks in a familiar voice to its victim, usually belonging to an authority
figure or someone who bullied the victim in the past.
An imaginought lives only to sow terror. It likely lets
victims go so it can invoke a sense of fear of subsequent encounters. The
creature enjoys playing dead where it waits for its victim to draw near and
check on it or strike a fatal blow, at which point it leaps up in a horrifying
display and continues its attack. Among themselves, imaginoughts are dull and
lifeless, perhaps exchanging fearful patterns with each other. The creatures have
no original thoughts of their own and rely on sentient creatures’ thoughts and
fears from which they create mirror distortions. Without intelligent victims to
feed them, they become inert. Thus, imaginoughts stalk their victims to
maintain a flow of negative emotions. Some imaginoughts work with animate
dreams and night hags to enhance the terror they create and provide the more
powerful creatures with victims.