I hope you enjoy the inknull and voxvoid, and I'll see you next week with another monster. Thanks for reading!
Glyphs and whole
passages made of ink surround this sphere which rapidly alternates between a
vantablack solid and a white void.
Inknull CR 11
XP 12,800
CN Small outsider (extraplanar)
Init +9; Senses darkvision 60 ft., inksense 120
ft.; Perception +21
DEFENSE
AC 25, touch 25,
flat-footed 19 (+8 deflection, +5 Dex, +1 dodge, +1 size)
hp 147 (14d10+70)
Fort +14, Ref +14, Will +8
Defensive Abilities
ink splash; Immune acid
OFFENSE
Speed fly 60 ft.
(perfect)
Melee slam +13
(1d6-2 plus 10d6 acid and wordeater)
Special Attacks
word eater, writing imperative
Spell-Like Abilities
(CL 14th; concentration +17)
At will—arcane
mark, erase
STATISTICS
Str 6, Dex 21, Con 20, Int 21, Wis 18, Cha 17
Base Atk +14; CMB +18 (+22 dirty trick); CMD 35 (37 vs. dirty trick)
Feats Agile
Maneuvers, Combat Expertise, Combat Reflexes, Dodge, Greater Dirty Trick[APG],
Improved Dirty Trick[APG], Improved Initiative
Skills Bluff +20,
Diplomacy +20, Disguise +17, Escape Artist +19, Fly +20, Knowledge (arcana)
+22, Knowledge (planes) +22, Linguistics +22, Perception +21, Spellcraft +22,
Stealth +24, Use Magic Device +17
Languages any
ECOLOGY
Environment any
Organization solitary,
pair, or scriptorium (3–20)
Treasure standard
(scrolls and other magical writings)
SPECIAL ABILITIES
Ink Splash (Su) If
a creature strikes an inknull with a melee weapon or natural attack, it takes
5d6 points of acid damage. Additionally, if the inknull has symbol points built
up from its word eater ability, it can expend points to place a glyph or symbol
on the creature. A success on a DC 22 Reflex save halves the damage and negates
the glyph or symbol (the inknull still expends its symbol points to inscribe
the lost symbol). The save DC is Constitution-based.
Inksense (Su) An
inknull notices and locates any type of writing within 120 feet, as if it possessed
the blindsight ability.
Word Eater (Su) As
a standard action, an inknull can devour all writing within 30 feet of it. It
can also use this ability on a target it successfully strikes with its slam
attack. If the writing is magical or attended, it receives a DC 20 Will save to
avoid this effect; otherwise, the inknull absorbs the writing. When it devours
writing, it gains symbol points equal to 1 + the level of the highest-level
spell associated with the writing (a scroll or spellbook provide the inknull
with the highest-level spell inscribed, while a magical book would use the highest-level
spell associated with its creation). Mundane writing grants the inknull 1
symbol point. The save DC is Charisma-based.
If a creature presents an item with writing within 30 feet
of an inknull (for example, as a result of its writing imperative ability), it
can expend one use of its Combat Reflexes feat to use this ability.
An inknull can expend symbol points equal to the spell level
to cast any glyph, symbol, or any other spell that creates
magical script or symbols. It does this as if it were using a spell-like ability
as a standard action (regardless of the spell’s actual casting time). Its
caster level is equal to its Hit Dice.
Writing Imperative
(Su) As a standard action, an inknull can force all creatures that can see
it and that fail a DC 20 Will save to spend their next turn retrieving a book,
scroll, or other written material and presenting it to the inknull. An affected
target must select a magic item or spellbook in preference to mundane items. If
a creature does not have access to any written material, it instead spends its
turn writing on an available surface. An affected creature can take no other actions
during its turn. This is a mind-affecting compulsion effect. The save DC is
Charisma-based.
--------------------
Waves of sound pulsate
from this invisible sphere, the core of which incongruously emanates a deafening
silence.
Voxvoid CR 14
XP 38,400
CN Small outsider (extraplanar, sonic)
Init +11; Senses darkvision 60 ft.; Perception
+26
DEFENSE
AC 29, touch 29,
flat-footed 21 (+10 deflection, +7 Dex, +1 dodge, +1 size)
hp 199 (19d10+95)
Fort +16, Ref +18, Will +10
Defensive Abilities
destructive reverberation, natural invisibility, null sound nullifier; Immune sonic
OFFENSE
Speed fly 60 ft.
(perfect)
Melee slam +18
(1d6-2 plus 13d6 sonic)
Special Attacks
noise imperative, word eater
STATISTICS
Str 6, Dex 25, Con 20, Int 23, Wis 18, Cha 19
Base Atk +19; CMB
+25 (+29 dirty trick); CMD 44 (46 vs. dirty trick)
Feats Agile
Maneuvers, Combat Casting, Combat Expertise, Combat Reflexes, Dodge, Greater
Dirty Trick[APG], Improved Dirty Trick[APG], Improved Initiative, Magical
Aptitude, Mobility
Skills Bluff +26,
Diplomacy +26, Disable Device +26, Escape Artist +26, Fly +23, Intimidate +23,
Knowledge (arcana) +28, Knowledge (planes) +28, Linguistics +28, Perception
+26, Spellcraft +32, Stealth +30, Use Magic Device +27
Languages any
Special Qualities
sound and fury
ECOLOGY
Environment any
Organization solitary,
pair, or silent cacophony (3–20)
Treasure none
SPECIAL ABILITIES
Destructive
Reverberation (Ex) If a voxvoid is struck by a melee weapon, the wielder
must succeed on a DC 24 Reflex save or the weapon takes 13d6 points of sonic
damage. If this destroys the weapon, the wielder takes 6d6 points of sonic
damage. If a creature strikes a voxvoid with a natural weapon, the creature takes
13d6 points of sonic damage (DC 24 Reflex save for half damage). The save DCs
are Constitution-based.
Noise Imperative (Su)
As a standard action, a voxvoid can force all creatures that can hear it and
that fail a DC 23 Will save to spend their next turn casting a spell with
verbal components, beginning (or maintaining) a bardic performance, or otherwise
speaking or making noise. An affected creature can take no other actions during
its turn. This is a mind-affecting compulsion effect. The save DC is
Charisma-based.
Null Sound Nullifier
(Su) If a voxvoid starts its turn in an area of magical silence, it casts silent
dispel magic, targeting the spell or
effect creating the silence, as a free action. Its caster level equals its Hit
Dice.
Sound and Fury (Su)
A voxvoid will not voluntarily cease the sound it emanates. It gains no benefit
to Stealth checks from its natural invisibility against creatures capable of
hearing it. It still benefits from total concealment granted by its natural
invisibility.
Word Eater (Su) If
a creature speaks within 120 feet of a voxvoid (for example, as a result of its
noise imperative ability), it can expend one use of its Combat Reflexes feat to
use this ability. A creature can attempt a DC 23 Will save to negate this
ability. On a failed save, the voxvoid gains sound points depending on the
nature of the spoken words: for a spell with verbal components, it gains sound points
equal to 1 + the spell level, it gains half the target’s class level or Hit
Dice (minimum 1) for bardic performance with audible components, and it gains 1
point for non-magical speech. The spell or use of the bardic performance is
lost with no other effect. The save DC is Charisma-based.
A voxvoid can expend sound points equal to the spell level to
cast any power word spell or any
evocation spell with the sonic descriptor (this allows it to use spells with additional
descriptors, such as dictum). It does
this as if it were using a spell-like ability as a standard action (regardless
of the spell’s actual casting time). Its caster level is equal to its Hit Dice.
Inknulls and voxvoids hail from a demiplane of sound and
sigils, dominated by the towering Cathedral of Sound and the Ink-Stained Tower.
The Cathedral of Sound is an ornate building crafted from solid sound structures.
Within the cathedral, and everywhere within 1 mile of the building, sound is so
overwhelming it causes deafness in all creatures not composed of sound. The
Ink-Stained Tower looks like a mighty fountain pen jabbed directly into the
ground. Ink flows like an airborne river to the top of the tower and pools
around the tower in a 1-mile-diameter lake. Rumor states that if visitors were
to take the time to sift through the symbols composing the inky lake and somehow
avoid triggering destructive magical glyphs and symbols (or at least survive
the triggering), they would learn the secrets of the universe or the true names
of powerful outsiders. The same may hold true of the Cathedral of Sound, but no
mortal creature has survived the experience with its sanity intact.
Inknulls and voxvoids spend most of their long lives on
their demiplane, but they often leave to gather unique writing and sounds to
return to their home. They have similar approaches to their tasks and often
stalk powerful creatures to curate the material they desire. Neither inknulls or
voxvoids are particularly patient and are never subtle when they reveal
themselves. They use their innate abilities to induce their targets to produce writing
or sound and focus their attention on targets that can produce magically
charged material. Depending on the nature of the potential prize, these
creatures fight to the death or give up the fight immediately. It is also possible
to parlay with the creatures to give them what they desire without resorting to
conflict.