I hope you enjoy the forest linnorm. See you next week with another monster!
Several trees grow
from this dragonlike creature, creating horns sprouting from its forehead and a
row of spines down its back.
Forest Linnorm CR 18
XP 153,600
N Colossal dragon
Init +10; Senses darkvision 60 ft., low-light
vision, scent, true seeing;
Perception +29
DEFENSE
AC 34, touch 8,
flat-footed 28 (+6 Dex, +26 natural, –8 size)
hp 310
(20d12+180)
Fort +21, Ref +20, Will +18
Defensive Abilities
freedom of movement; DR 15/cold
iron; Immune curse effects,
electricity, negative energy, plant traits; SR 29
OFFENSE
Speed 50 ft.,
burrow 40 ft., climb 40 ft., fly 120 ft. (poor)
Melee bite +28
(3d6+16), 2 claws +28 (2d6+16), slam +28 (2d8+16/19–20), tail slap +23 (2d6+8 plus
grab)
Space 30 ft.; Reach 30 ft.
Special Attacks
breath weapon (DC 29), constrict (2d6+16), death curse, poison
STATISTICS
Str 43, Dex 22, Con 28, Int 7, Wis 22, Cha 29
Base Atk +20; CMB
+44 (+46 bull rush, +48 grapple); CMD
60 (62 vs. bull rush, can't be tripped)
Feats Awesome
Blow, Blind-fight, Combat Reflexes, Improved Bull Rush, Improved Critical
(slam), Improved Initiative, Improved Vital Strike, Lightning Reflexes, Power
Attack, Vital Strike
Skills Climb +30,
Fly +10, Knowledge (nature) +21, Perception +29, Stealth +13 (+25 in forests),
Swim +23; Racial Modifiers +12
Stealth in forests
Languages
Draconic, Sylvan; plantspeech
ECOLOGY
Environment
temperate hills
Organization
solitary
Treasure triple
SPECIAL ABILITIES
Breath Weapon (Su)
Once every 1d4 rounds as a standard action, a forest linnorm can expel a
60-foot cone of electrified, grasping vines, dealing 20d8 points of electricity
damage to all creatures struck (Reflex DC 29 for half). Creatures that fail
their saves are immobilized in the vines, while creatures that save are
entangled. The vines remain for 1d4 rounds, filling the cone-shaped area,
before withering. Any creature that ends its turn in the vines take 4d6 points
of electricity damage (no save). The save DC is Constitution-based.
Death Curse (Su) Curse of Forest’s Foe: save Will DC 29; effect the creature is treated as entangled when it is in forest
terrain, the creature takes a –10 penalty on Survival skill checks
and all physical skill checks within a forest, and all plants have an initial
attitude of hostile toward the creature, gain a +2 bonus on attack rolls
against the creature, and their attacks deal an extra 2d6 points of damage to
the creature.
Plantspeech (Ex)
A forest linnorm has the ability to converse with plants as if subject to a
continual speak with plants spell.
Most plants greet the linnorm with an attitude of friendly or helpful.
Poison (Ex) Bite—injury;
save Fort DC 29; frequency 1/round for 10 rounds; effect 4d6 electricity damage and 1d6 Str drain; cure 2 consecutive saves.
Forest linnorms are a species of so-called southern
linnorms, which are decidedly less harsh than their cousins to the north in
reflection of the gentler nature of their territory. This does not mean forest
linnorms are immediately friendly to trespassers, but they generally prefer to
converse before attacking. However, creatures that harm the forest the linnorms
call home receive their immediate wrath. The draconic creatures provide homes
to animals, a variety of plants (sentient and non-sentient), and fey. When at
rest, forest linnorms look like a copse of trees and incidentally provide shade
and shelter for visitors to their sizable mass. Provided these visitors do no
harm to the trees making up the linnorm’s body, it is possible the visitors may
never realize they encountered a living creature. Forest linnorms shed seeds
from the trees comprising their bodies to regrow forests which have been
devastated by natural catastrophes or destruction wrought by humanoids.
A forest linnorm is 55 feet long and weighs about 12,000
pounds.