Hello everyone and welcome back to the long overdue
post I promised you. Last weekend just got way too out of hand for me. Game
Night, followed by my mother’s Birthday Party, followed by Mother’s Day meant
that I was exhausted and just didn’t get my work completed in time for a Sunday
entry. I had planned to get it to you a little late, but then to top it off I went
and got sick. So anyway, enough with the excuses and on to something nice and
new for you to try out.
As I said in my last entry, this item hearkens back to
my first serious foray into game design, the 2009 RPG Superstar. I
unfortunately didn’t make it to the dizzying height that my fellow blogger Mike
did, but it made me realize that maybe (after my first few poorly executed toe dips) I could actually make something
worthwhile after all. In that contest, my entry was something I called the
Dazzler. It was a small gem that could be attached to a shield and let you
utilize a cantrip at will through your shield. I obviously can’t use that same
item here (although I can link to it http://paizo.com/threads/rzs2j21t?Dazzler#1
) so I thought about what other lower level spells could be used in a similar
fashion. Over the next few weeks, instead of giving you a new shield, I’ll instead
be giving you some new Shield Gems to enhance your character's existing shields.
First up we have a nice passive Shield Gem that I’m sure will be of use to just
about everybody who uses a shield. Enjoy!
Shield
Gems
Shield
Gems are small jewels that can be attached to a shield by a skilled Armorsmith
(DC 15 Craft check). If a check is failed by more than 5 there is a 50% chance
the Shield Gem is ruined.
Most
appear to be regular gems at first glance, but upon closer inspection, they
usually have something that sets them apart (such as a faint glow, sigils
etched into their surface, etc).
Some
Shield Gems can be activated without attaching them to a shield, and in this
case it will be stated in their entry.
Mender
Aura Faint Transmutation; CL 3rd
Slot –; Price
3,000gp; Weight –
DESCRIPTION
At
first glance this gem appears to be nothing more than a common lump of
hematite. Upon handling the gem however, the bearer notices that it is slightly
warm to the touch.
Anyone
holding a Mender can touch it to an item and use it to cast mending at will. This takes time however
and the bearer must hold the Mender against the item to be fixed for 10 minutes
for it to work.
When
attached to a shield however, this mending process is expedited. The round
after the shield it is attached to is damaged, the Mender automatically repairs
1d4 points of damage. It continues to do this every round until either the
shield is fully repaired or it gains the broken condition. The round after the
shield gains the broken condition, the Mender removes the condition and leaves
the shield on half its original hit points. It will then continue to be
repaired as normal each round after that.
In
order for a Mender to be able to repair a magical shield, the caster level of
the person making the Mender must be double that of the effective bonus of the
shield to be repaired. The basic Mender can repair both normal and +1 shields.
A +2 shield needs a caster level of 4th to work, 6th for +3, 8th for +4, etc,
all the way up to 20th level for the ability to repair a +10 shield. Prices for
these are as follows: +2 = 4,000gp, +3 = 6,000gp, +4 = 8,000gp, +5 = 10,000gp, +6
= 12,000gp, +7 = 14,000gp, +8 = 16,000gp, +9 = 18,000gp, +10 = 20,000gp.
CONSTRUCTION
Requirements Craft Wondrous Item,
mending; Cost 1,500gp