Today's Inktober theme is "bottle," so you get a frog encased in a bottle. Why is it in a bottle? The better to steal PCs souls, plus the bottle is extra reinforced by the stolen souls, so it acts as armor. If it is missing its special bottle, it can transform into a liquid and fill an ordinary container, from which it can possess the drinker.
I hope you enjoy the soul bottle frog. Another monster will be visiting you tomorrow!
I'm in a bottle. What harm can I do?
The desiccated husk of
a frog fills this clear glass bottle, as if the bottle was built around the
frog in the process of killing it. Motes of light flash and move within the
thick glass.
Soul Bottle Frog CR 14
XP 38,400
CE Small undead
Init –2;
Senses darkvision 60 ft.; Perception
+25
DEFENSE
AC 29, touch 9,
flat-footed 29 (–2 Dex, +20 natural, +1 size)
hp 199 (19d8+114)
Fort +14, Ref +4, Will +16
Defensive Abilities
channel resistance +6, soul bottle armor; DR
20/adamantine and magic; Immune
acid, cold, electricity, fire, undead traits
Weaknesses vulnerability
to sonic
OFFENSE
Speed 30 ft.
Melee slam +24
(3d6+12 plus 1d6 Wisdom damage and attach)
Special Attacks
attach, soul steal
STATISTICS
Str 26, Dex 7, Con —, Int 14, Wis 17, Cha 23
Base Atk +14; CMB +21 (+25 grapple); CMD 29 (33 vs. grapple, can't be
tripped)
Feats
Bludgeoner[UC], Dazing Assault[APG], Deceitful, Great Fortitude, Improved Vital
Strike, Iron Will, Power Attack, Taunt[APG], Vital Strike, Weapon Focus (slam)
Skills Bluff +29,
Craft (alchemy) +21, Disguise +32, Perception +25, Spellcraft +23, Stealth +24
Languages Abyssal,
Common
SQ liquid form
ECOLOGY
Environment any
Organization
solitary
Treasure none
SPECIAL ABILITIES
Liquid Form (Su) As
a full-round action, a soul bottle frog can transform into a liquid. While in
liquid form, it gains the amorphous defensive ability, and its base speed drops
to 5 feet. It can attempt a Disguise check to pretend to be any potion, elixir,
or non-magical drink. This check is opposed by Perception for non-magical
drinks or Perception or Spellcraft for magical liquids. If a creature drinks
the frog in its liquid form, the frog targets the creature with a greater possession[OA] spell (Will DC 24
negates). If the creature succeeds on its Will save, it spits the frog out.
The soul bottle frog can return to its solid form as a
full-round action.
Soul Bottle Armor
(Su) A soul bottle frog spends most of its unlife within protective armor.
The supernaturally tough glass has hardness 20 and 50 hit points. While the
armor is intact, the frog takes half damage from physical attacks and
damage-dealing spells and effects, while the armor takes full damage. If the
armor is destroyed, it shatters, and the frog absorbs all the souls contained
within the bottle at the time (see the soul steal special attack below). When
the frog loses its soul bottle armor, it no longer benefits from DR or energy
immunities, except cold, its channel resistance is reduced to +2, and it is no
longer vulnerable to sonic damage.
A soul bottle frog that has lost its soul bottle armor can
remake one from an ordinary glass container or from a glass container that once
held a magical drink. It must spend 1 week in proximity to an ordinary glass
container, or 24 hours in proximity to a glass container touched by a magical
liquid, before it can use the armor.
Soul Steal (Su) If
a soul bottle frog begins its turn attached to a creature, the creature must
succeed on a DC 22 Will save or be absorbed into the frog’s soul bottle armor
or the frog itself (if the frog no longer has its armor). If the bottle armor
absorbs the soul, the armor is repaired 5 hit points. If the frog absorbs the
soul, it heals 5 hit points. The save DC is Charisma-based.
A creature absorbed in this way cannot be returned in any
way until the frog is destroyed. When the frog is destroyed, and the absorbed
creature’s body is still alive, the creature’s soul is returned. Otherwise, the
creature must be restored to life through the usual means.
Wisdom Damage (Su)
A creature that takes Wisdom damage from a soul bottle frog must succeed on a
DC 22 Will save or half of the Wisdom damage becomes Wisdom drain (minimum 1
point of Wisdom drain). The frog gains 5 temporary hit points (up to a maximum
number of temporary hit points equal to its full normal hit points) for each
point of Wisdom drain. These temporary hit points last for 1 hour.
Soul bottle frogs were created by soul-draining and
soul-collecting undead as a slightly less conspicuous way of gathering the
souls they desire. The frogs’ strange appearance as a mummified frog in a
bottle draws the curious closer, and the frogs wait until their prey is close
before leaping to the attack. Despite the seeming restrictiveness of being
crammed into a bottle, the frogs are surprising mobile. They soften up their
prey by sapping willpower as they smash into their prey, and then use their
most devastating attack to take their victims’ souls. Their victims are
rendered comatose and have a chance to return to consciousness, but it requires
the toads’ destruction. The toads like to give the impression that their
destroyed bottles are enough to free the souls they have taken and hop off, so their
patsies can later discover the horrible truth.
Soul bottle frogs prefer their victims to be alive when they
steal souls (the frogs think the souls of the living taste better than those of
the recently deceased), so they check their attacks to deal bruising blows
rather than bone-breaking strikes. Rendering their prey unconscious makes it
easier to do their nasty work. Some undead creatures interested in the souls
collected by the frogs accompany the frogs on their hunts. These undead
creatures are usually not as patient as the frogs and slay the victims from
whom they want souls harvested, much to the frogs’ dismay.