I hope you're able to end a world or two with the armageddanura (perhaps with some daemons and demons as seasoning to taste). I'll be back tomorrow with another monster!
Doom! No, not that one. Why does everyone ask that?
This immense frog
floats above the ground and points a claw in judgment. Each iris in its eyes is
an hourglass with a variable amount of sand-like material remaining in the
upper part of the hourglass. Its chest features an enormous hourglass with very
little sand-like material in the hourglass’s upper chamber.
Armageddanura CR 22
XP 614,400
NE Colossal outsider
Init +2; Senses darkvision 60 ft.; Perception
+40
DEFENSE
AC 40, touch 20,
flat-footed 40 (–2 Dex, +20 insight, +20 natural, –8 size)
hp 449
(31d10+279); regeneration 20 (good spells and weapons)
Fort +19, Ref +15, Will +23
Defensive Abilities
doom revisited on you, fortification (75%); DR 20/epic and good; Immune
ability damage, ability drain, acid, cold, death effects, electricity, fire,
sonic; SR 33 (28 against spells or effects
with the good descriptor)
OFFENSE
Speed 60 ft., fly
80 ft. (average)
Melee bite +34
(8d8+11/19–20
plus grab), slam +34 (8d10+11/19–20), tongue +29 (6d6+5 plus pull and
grab)
Space 30 ft.; Reach 20 ft. (80 ft. with tongue)
Special Attacks
constrict (6d6+11), fast swallow, personalized countdown, pull (tongue, 10
fet), swallow whole (plane shift [DC
25] or 4d6 acid damage plus 4d6 cold damage and 4d6 electricity damage and 4d6
fire damage and 4d6 negative energy damage, AC 20, 44 hp), thunder of damnation,
trample (8d10+16, DC 36)
Spell-Like Abilities
(CL 31st; concentration +39)
At will—foresight, plane shift
3/day—quickened polar midnight[UM] (DC 27), quickened storm of vengeance (DC 27), quickened unholy word (DC 27)
1/day—cursed earth[UM] (DC 27), gate, mass suffocation[APG] (DC 27), tsunami[APG]
(DC 27)
STATISTICS
Str 32, Dex 6, Con 29, Int 17, Wis 22, Cha 27
Base Atk +31; CMB +50 (+52 bull rush, +54 grapple and
sunder); CMD 78 (80 vs. bull rush or
sunder, 82 vs. trip)
Feats Awesome
Blow, Blinding Critical, Combat Casting, Critical Focus, Critical Mastery,
Deafening Critical, Greater Sunder, Improved Bull Rush, Improved Critical (bite,
slam), Improved Initiative, Improved Sunder, Power Attack, Quicken Spell-Like
Ability (polar midnight, storm of vengeance, unholy word)
Skills Fly +24,
Intimidate +42, Knowledge (arcana) +37, Knowledge (history) +37, Knowledge
(planes) +37, Knowledge (religion) +37, Perception +40, Spellcraft +34, Use
Magic Device +39
Languages
Abyssal, Celestial, Common, Infernal; telepathy 200 ft.
ECOLOGY
Environment any
Organization
solitary
Treasure none
SPECIAL ABILITIES
Doom Revisited on You
(Su) If a creature fails to overcome an armageddanura’s spell resistance,
the spell targets the originator of the spell or effect. In the case of a spell
or an effect that affects an area, the spell or effect is centered on the
originator. Newly affected creatures are allows a saving throw, but the save DC
increases by 5.
If a creature fails to penetrate an armageddanura’s
fortification with a critical hit or precision damage, the armageddanura takes
no damage. Instead, the attack reflects back on the attacking creature, which
makes a new attack roll against itself with a +5 bonus on the attack roll. The
attack deals precision damage and automatically inflicts a critical hit if the
attack is successful.
Personalized
Countdown (Su) A creature that sees an armageddanura views a clock that
shows the hour and date of its irrevocable death. The creature must attempt a DC
28 Will save. On a failed save the creature becomes frightened for 1 minute,
while a successful save reduces this to shaken for 1 minute. This is a
mind-affecting gaze effect. The save DC is Intelligence-based.
Swallow Whole (Su)
A creature swallowed by an armageddanura that makes its save against the plane shift effect while swallowed whole
takes the listed damage. The swallowed creature must attempt the saving throw
against the plane shift effect each
turn.
Thunder of Damnation
(Su) Once per hour, an armageddanura can make a proclamation of doom. All
creatures within a 1-mile radius take 4d6 sonic damage (Fortitude DC 33
halves). A creature that failed the first save must succeed on a second DC 33
Fortitude save or become stunned for 1d6 rounds. The save DC is Charisma-based.
When a world is imminently doomed, but its death throes
threaten the multiverse, an armageddanura arrives to ensure the world meets its
fate without collateral damage. Since the creature leaves no survivors, its
existence is almost unknown among mortal creatures. Those who have studied the
creature and the path of destruction in its wake believe a group of deity-like
beings created it to enact judgment upon worlds they oversaw. The good beings
among them built in a hidden failsafe, which allows good-aligned weapons or
spells to overcome the considerable defenses at the armageddanura’s disposal.
An armageddanura lays waste to major settlements before
moving on to pick off stragglers. If it meets stiff opposition, it spends time
to destroy the offending object or to devour a particularly pugnacious foe to
either shunt the foe to a random plane or destroy the foe with the planar
energies composing it. It usually must dispatch some gathering of “heroes”
seeking to prevent the afrogalypse.