I hope you enjoy the wish toad. See you tomorrow with another monster!
(art will be added to this post and put in its own post when I receive it from Hugo)
Gems of all
description cover this miniscule frog’s skin. Its wide eyes display a hint of
mischief.
Wish Toad CR 15
XP 51,200
CN Diminutive fey
Init +7; Senses low-light vision; Perception +30
DEFENSE
AC 30, touch 30,
flat-footed 22 (+8 deflection, +7 Dex, +1 dodge, +4 size)
hp 212 (25d6+125)
Fort +13, Ref
+21, Will +17
Defensive Abilities
natural invisibility; DR 15/cold
iron or lawful; SR 29
OFFENSE
Speed 5 ft., fly
60 ft. (perfect)
Space 1 ft.; Reach 0 ft.
Special Attacks
bag of tricks, death curse
Spell-Like Abilities
(CL 25th; concentration +29)
At will—summon nature's ally III, summon nature's ally IV, summon nature’s ally V
7/day—summon nature's ally VI, summon nature's ally VII
3/day—greater dispel magic, quickened summon nature's ally III, quickened summon nature's ally IV, quickened summon nature's ally V, summon nature's ally VIII, summon nature's ally IX
1/day—greater teleport
STATISTICS
Str 1, Dex 24, Con 21, Int 18, Wis 16, Cha 19
Base Atk +12; CMB +15; CMD 29
Feats Alertness,
Augment Summoning, Combat Casting, Dodge, Mobility, Moonlight Summons[UM],
Quicken Spell-Like Ability (summon
nature's ally III, summon nature's
ally IV, summon nature's ally V),
Spell Focus (conjuration), Starlight Summons[UM], Sunlight Summons[UM],
Superior Summoning[UM]
Skills Acrobatics
+30 (+18 when jumping), Bluff +27, Disable Device +27, Disguise +27, Escape
Artist +30, Fly +29, Knowledge (local) +26, Perception +30, Sense Motive +30,
Sleight of Hand +30, Spellcraft +24, Stealth +30, Survival +23, Use Magic
Device +25
Languages Common,
Draconic, Sylvan, Undercommon
SQ reward for the
chase, summoning alacrity
ECOLOGY
Environment any
forest
Organization
solitary
Treasure triple
SPECIAL ABILITIES
Bag of Tricks (Su)
A wish toad can substitute a conjuration (summoning) spell found on the druid’s
spell list (for example, elemental swarm
or summon froghemoth[UM]) or a
transmutation spell on the druid’s spell list that creates a creature or weapon
(such as liveoak or siege of trees[UC]) for its summon nature’s ally spells. If the
substitute spell requires a casting time of more than 1 full round, the wish toad
can expend two uses of summon nature’s
ally of the same spell level or higher to cast the spell as a standard
action.
Alternatively, a wish toad can spend one use of summon nature’s ally to create a trap as
a standard action. The trap can be a natural hazard (deadfall, pit, snare,
etc.) or duplicate a druid spell. The trap’s CR depends on the summon nature’s ally spell: summon nature’s ally III—CR 2 or lower, summon nature’s ally IV—CR 3 or 4, summon nature’s ally V—CR 5 or 6, summon nature’s ally VI—CR 7 or 8, summon nature’s ally VII—CR 9 or 10, summon nature’s ally VIII—CR 11 or 12, summon nature’s ally IX—CR 13 or 14.
Death Curse (Su)
If a wish toad is slain by another creature, that creature and all creatures
within 60 feet of the wish toad are affected as if the toad targeted them with major curse[UM]. Affected creatures must
succeed on a DC 26 Will save to avoid the curse, which is specifically tailored
to the affected creatures (–6 Strength to a martial character, for
example); the creature that slew the wish toad suffers a –4
penalty on the save. The save DC is Charisma-based.
Reward for the Chase
(Su) After a set number of challenges created by a wish toad’s summon nature’s ally spells or its bag
of tricks ability (typically 7, but no fewer than 5), the wish toad ends its
game when it is captured. As recompense for surviving its trials, it offers
magic items at the recipient’s request (limited by triple the treasure value
for its CR) or a casting of limited wish
(except it can duplicate druid spells rather than sorcerer/wizard spells). It
can grant up to six rewards, and it can only reward a single creature once.
Summoning Alacrity (Su)
A wish toad casts summon nature’s ally
spells as a standard action.
On extremely rare occasions, griftoads grow tired of chasing
material gain and decide to offer up all their treasure to worthy opponents
before they finally croak. This burgeoning sense of altruism transforms such
griftoads into wish toads. However, wish toads are not altogether altruistic,
since they only reward those who can overcome the tests it lays out for a group
it deems deserving. Wish toads set up and improvise several tasks it expects
challengers to solve using different approaches, but it doesn’t penalize groups
that don’t resolve a task the way it expects. Wish toads begin their games by
dropping their veils of invisibility and setting out the trials ahead as a
series of riddles. It then heads toward the first trial and winks out of view.
Upon completion of the final task as determined by wish
toads, the challengers are given the opportunity to catch the toads, which rely
on their natural invisibility but no other tricks. If they are caught, they
offer incredible rewards to the victors. Once they have dispensed all the
treasures and wishes requested of them, they perish in a grand pyrotechnic
display (that is otherwise harmless).
If the challengers pursue wish toads and ignore the
challenges set forth, the toads have a handful of tricks to thwart their
pursuers. They reserve castings of summon
nature’s ally to slow opponents down and resort to greater teleport if their opponents’ murderous intentions become
clear. If they are killed, they inflict horrifically appropriate curses upon
their slayers.