I hope you enjoy the stellaruna. See you tomorrow for day 9 of Frogtober!
The star of this show
A tapestry of stars
covers this immense frog’s skin. Its eyes shine with the light of a star going
supernova.
Stellaruna CR 17
XP 102,400
CG Gargantuan outsider (native)
Init +14; Senses darkvision 60 ft.; Perception
+31
DEFENSE
AC 29, touch 29,
flat-footed 18 (+5 deflection, +10 Dex, +1 dodge, +7 insight, –4
size)
hp 264
(23d10+138)
Fort +19, Ref +19, Will +20
Defensive Abilities
improved uncanny dodge, uncanny dodge; DR
20/adamantine and evil; Immune cold,
fire, sonic; Resist electricity 20; SR 28
OFFENSE
Speed 50 ft., fly
90 ft. (perfect)
Melee bite +27
(3d6+8 plus 3d6 cold and 3d6 fire)
Ranged stellar
furnace ray +22 touch (12d6 fire), void ray +22 touch (12d6 cold)
Space 20 ft.; Reach 15 ft.
Special Attacks
aberration hunter, crush (DC 27, 8d6+12)
Spell-Like Abilities
(CL 23rd; concentration +28)
At will—break enchantment, holy smite (DC 19) (deals extra damage to evil aberrations rather
than evil outsiders), interplanetary
teleport[UM]
3/day—greater dispel magic, meteor swarm (DC 24), polar ray
1/day—mass heal
STATISTICS
Str 26, Dex 31, Con 22, Int 17, Wis 24, Cha 21
Base Atk +23; CMB +35; CMD 68 (72 vs. trip)
Feats Combat
Expertise, Critical Focus, Dodge, Flyby Attack, Greater Spell Penetration,
Improved Critical (stellar furnace ray, void ray), Improved Initiative,
Lightning Reflexes, Mobility, Spell Penetration, Staggering Critical
Skills Acrobatics
+10 (+18 when jumping), Diplomacy +28, Fly +26, Intimidate +31, Knowledge
(arcana, planes) +24, Knowledge (dungeoneering, geography) +29, Perception +31,
Sense Motive +31, Spellcraft +29
Languages
Abyssal, Aklo, Celestial, Common, Infernal
SQ starflight
ECOLOGY
Environment any
Organization
solitary, binary, or trinary
SPECIAL ABILITIES
Aberration Hunter (Su)
A stellaruna gains a +4 racial bonus on attack and damage rolls, and opposed
skill checks against aberrations. This bonus also applies to saving throws and
spells originating from aberrations. In addition, if the steallruna identifies
an aberration with a Knowledge (dungeoneering) check, it treats its attacks as possessing
the appropriate qualities (including epic) to bypass the aberration’s damage
reduction.
Crush (Ex) In
addition to the listed damage, a stellaruna can create a 30-foot-diameter, 60-foot-deep
pit where it lands, without harm to itself.
Starflight (Su) A
stellaruna can survive in the void of outer space. It flies through space at an
incredible speed. Although exact travel times vary, a trip within a single
solar system should take 3d20 hours, while a trip beyond should take 3d20 days
(or more, at the GM’s discretion)—provided the stellaruna knows the way to its
destination.
Stellar Furnace Ray
(Su) A stellaruna’s stellar furnace ray has a 240-foot range. This attack ignores
resistance to fire. Immunity to fire still fully protects a target from this
attack.
Void Ray (Su) A
stellaruna’s void ray has a 240-foot range. This attack ignores resistance to cold.
Immunity to cold still fully protects a target from this attack.
Where most celestial beings concern themselves with misery
caused by the denizens of the lower planes, stellarunas saw what they considered
a more disturbing problem in and beyond the firmament of the Material Plane.
Vast, incomprehensible beings of terrible power and an insatiable appetite for
chaos and devastation seemingly lurked in the places few creatures saw. Much
like their mortal counterparts, stellarunas speaking of such beings were
considered insane. They were ousted from their home plane, but this suited them
well, since they desired to travel the Material Plane and thwart these awful
beings. Stellarunas recognize their foes don’t pose an imminent threat like
many devils, daemons, and demons do, but they believe these aberrant creatures present
a more universal threat.
Stellarunas travel from world to world to root out less powerful
aberrations and cults dedicated to the impossible beings they regard as
deities. They sometimes get overzealous in their crusades against aberrations
and wipe out whole communities tainted by cults.
Good clerics can use greater
planar ally to call a stellaruna to assist with combat against an
aberration with at least 20 Hit Dice.
Stellarunas have access to stars and the void of space, and
are nigh unquantifiable when it comes to their size. They present themselves in
a compact shape when dealing with other creatures, measuring roughly 25 feet
long, and weighing 50 tons. As long as there are stars in the universe and they
survive the massive battles they pick, stellarunas have infinite lifespans.