I hope you enjoy the toad of Tindalos. I'll be back tomorrow with a pair of linked frog monsters.
Toad got your tongue?
This toad-shaped
creature looks like a fleshy origami approximation of an ordinary toad. However,
its limbs are shaped like a multi-jointed blade that tapers down to a fine
point at the end, and it has six legs rather than four.
Toad of Tindalos CR 11
XP 12,800
NE Large outsider (evil, extraplanar)
Init +3; Senses darkvision 60 ft.; Perception
+22
DEFENSES
AC 25, touch 13,
flat-footed 21 (+3 Dex, +1 dodge, +12 natural, –1 size)
hp 147 (14d10+70)
Fort +11, Ref +12, Will +14
DR 15/magic; Immune acid, mind-affecting effects,
poison
OFFENSE
Speed 40 ft.,
burrow 30 ft., climb 30 ft., swim 60 ft.
Melee 4 gores +19
(2d6+6/19–20)
Space 10 ft.; Reach 5 ft. (15 ft. with gore)
Special Attacks
improbable angles, shearing angled travel, sneak attack +3d6
Spell-Like Abilities
(CL 14th; concentration +18)
At will—dimension door, greater invisibility
1/day—blade barrier, summon (level 5, 1 hound
of Tinadalos 65%)
STATISTICS
Str 23, Dex 16, Con 21, Int 17, Wis 20, Cha 18
Base Atk +14; CMB +21; CMD 35 (43 vs. trip)
Feats Blind-Fight,
Combat Reflexes, Critical Focus, Dodge, Great Fortitude, Impaling Critical
(gore)[UC], Improved Critical (gore)
Skills Acrobatics
+17 (+21 to jump), Climb +20, Escape Artist +20, Knowledge (arcana) +18,
Knowledge (engineering) +19, Knowledge (geography) +19, Knowledge (planes) +18,
Perception +22, Sense Motive +22, Stealth +16, Swim +20
Languages Aklo
SQ no breath, otherworldly
mind, travel sphere
ECOLOGY
Environment any
Organization
solitary or squad (2–8)
Treasure none
SPECIAL ABILITIES
Improbable Angles
(Su) If a toad of Tindalos hits a target with a melee attack, the toad
counts as flanking the target until the beginning of its next turn.
Otherworldly Mind
(Ex) Any non-outsider attempting to read the thoughts of a toad of Tinadlos
or communicate with it telepathically takes 7d6 points of nonlethal damage and
must succeed on a DC 21 Will save or become confused for 2d6 rounds. This is a
mind-affecting effect. The save DC is Charisma-based.
Shearing Angled
Travel (Su) When a Medium or smaller creature moves through a toad of
Tindalos’s threatened area, the toad can use one of its available attacks of opportunity to create an
effect similar to dimension door (CL
14th) on the creature. If the creature fails a DC 21 Will save, it teleports to
a location chosen by the toad and takes 7d6 points of slashing damage. A
creature that succeeds on its save is immune to that frog’s shearing angled
travel for 24 hours. The toad of Tindalos does not need to make an attack roll to use this ability. The save DC is Charisma-based.
Travel Sphere (Su)
Once per day as a standard action, a toad of Tindalos can create a 10-foot-diameter
sphere that works like resilient sphere
(CL 14th). Creatures within the newly formed sphere are allowed a DC 21 Reflex
save to avoid becoming trapped within the sphere. The toad fills the sphere
with whatever environment it chooses, including water, acid, an airless void,
or even ordinary air. As a move action, the toad can move the sphere up to 60
feet, bringing the toad along with it. The toad of Tindalos can penetrate the
sphere to make attacks, but the sphere’s resistance imposes a –2
penalty on attack and damage rolls and limits the toad to 2 attacks when making
a full-attack action. The save DC is Charisma-based.
A creature can ready an action to enter the sphere when a
toad of Tindalos penetrates the sphere with an attack. The creature must
succeed on a combat maneuver check against the toad to do this; failing this
check by 5 or more causes the creature to fall prone as it bounces off the
resealed sphere. This attempt does not incur an attack of opportunity from the
toad.
Lesser known than hounds of Tindalos, toads of Tindalos are
natural enemies of and allies to their counterparts. This dichotomy is
especially apparent when the two creatures are in the same place, and they
alternate between helping each other and attacking each other. Scholars
attribute this to the notion that various dimensional configurations of hounds
of Tindalos are unique creatures, even when dealing with the same apparent
instances of the hounds.
Toads of Tindalos exhibit a similar relationship to natural
geometry as hounds of Tindalos, but they aren’t prevented from entering curved
areas. They use their ability to create spatial distortion to shunt would-be
attackers away from them and to give them the appearance of being in multiple
places at once. The sharp angles forming every aspect of their builds make them
suitable gateways for hounds of Tindalos, which the toads often bring into the
fold to aid with particularly troublesome foes (with the caveat that the
creatures may turn on each other even in the middle of a pitched battle). When
they need to protect themselves, especially from hounds of Tindalos, they
create spherical barriers that thwart the hounds’ angled entry. Toads of
Tindalos create the interior of these spheres from worlds they have visited and
often choose their favorite environs, often as a deterrent to opponents
entering the sphere and attacking them.