Tuesday, October 16, 2018

Frightful Fridays! Frogtober! Toad of Tindalos

Hello and welcome back for day 16 of Frogtober! So, I generally stay away from "Lovecraftian" monsters, unless someone throws me an illustration that really inspires me to stat up a monster. However, with today's Inktober theme of "angled," I thought immediately of the hound of Tindalos and wanted to make a sort of companion creature to it. Hugo Solis (https://deviantart.com/butterfrog) did an amazing job bringing the toad of Tindalos's dimensional horror to the page.

I hope you enjoy the toad of Tindalos. I'll be back tomorrow with a pair of linked frog monsters.



Toad got your tongue?



This toad-shaped creature looks like a fleshy origami approximation of an ordinary toad. However, its limbs are shaped like a multi-jointed blade that tapers down to a fine point at the end, and it has six legs rather than four.
Toad of Tindalos      CR 11
XP 12,800
NE Large outsider (evil, extraplanar)
Init +3; Senses darkvision 60 ft.; Perception +22
DEFENSES
AC 25, touch 13, flat-footed 21 (+3 Dex, +1 dodge, +12 natural, 1 size)
hp 147 (14d10+70)
Fort +11, Ref +12, Will +14
DR 15/magic; Immune acid, mind-affecting effects, poison
OFFENSE
Speed 40 ft., burrow 30 ft., climb 30 ft., swim 60 ft.
Melee 4 gores +19 (2d6+6/1920)
Space 10 ft.; Reach 5 ft. (15 ft. with gore)
Special Attacks improbable angles, shearing angled travel, sneak attack +3d6
Spell-Like Abilities (CL 14th; concentration +18)
   At will—dimension door, greater invisibility
   1/day—blade barrier, summon (level 5, 1 hound of Tinadalos 65%)
STATISTICS
Str 23, Dex 16, Con 21, Int 17, Wis 20, Cha 18
Base Atk +14; CMB +21; CMD 35 (43 vs. trip)
Feats Blind-Fight, Combat Reflexes, Critical Focus, Dodge, Great Fortitude, Impaling Critical (gore)[UC], Improved Critical (gore)
Skills Acrobatics +17 (+21 to jump), Climb +20, Escape Artist +20, Knowledge (arcana) +18, Knowledge (engineering) +19, Knowledge (geography) +19, Knowledge (planes) +18, Perception +22, Sense Motive +22, Stealth +16, Swim +20
Languages Aklo
SQ no breath, otherworldly mind, travel sphere
ECOLOGY
Environment any
Organization solitary or squad (28)
Treasure none
SPECIAL ABILITIES
Improbable Angles (Su) If a toad of Tindalos hits a target with a melee attack, the toad counts as flanking the target until the beginning of its next turn.
Otherworldly Mind (Ex) Any non-outsider attempting to read the thoughts of a toad of Tinadlos or communicate with it telepathically takes 7d6 points of nonlethal damage and must succeed on a DC 21 Will save or become confused for 2d6 rounds. This is a mind-affecting effect. The save DC is Charisma-based.
Shearing Angled Travel (Su) When a Medium or smaller creature moves through a toad of Tindalos’s threatened area, the toad can use one of its available attacks of opportunity to create an effect similar to dimension door (CL 14th) on the creature. If the creature fails a DC 21 Will save, it teleports to a location chosen by the toad and takes 7d6 points of slashing damage. A creature that succeeds on its save is immune to that frog’s shearing angled travel for 24 hours. The toad of Tindalos does not need to make an attack roll to use this ability. The save DC is Charisma-based.
Travel Sphere (Su) Once per day as a standard action, a toad of Tindalos can create a 10-foot-diameter sphere that works like resilient sphere (CL 14th). Creatures within the newly formed sphere are allowed a DC 21 Reflex save to avoid becoming trapped within the sphere. The toad fills the sphere with whatever environment it chooses, including water, acid, an airless void, or even ordinary air. As a move action, the toad can move the sphere up to 60 feet, bringing the toad along with it. The toad of Tindalos can penetrate the sphere to make attacks, but the sphere’s resistance imposes a 2 penalty on attack and damage rolls and limits the toad to 2 attacks when making a full-attack action. The save DC is Charisma-based.
A creature can ready an action to enter the sphere when a toad of Tindalos penetrates the sphere with an attack. The creature must succeed on a combat maneuver check against the toad to do this; failing this check by 5 or more causes the creature to fall prone as it bounces off the resealed sphere. This attempt does not incur an attack of opportunity from the toad.

Lesser known than hounds of Tindalos, toads of Tindalos are natural enemies of and allies to their counterparts. This dichotomy is especially apparent when the two creatures are in the same place, and they alternate between helping each other and attacking each other. Scholars attribute this to the notion that various dimensional configurations of hounds of Tindalos are unique creatures, even when dealing with the same apparent instances of the hounds.

Toads of Tindalos exhibit a similar relationship to natural geometry as hounds of Tindalos, but they aren’t prevented from entering curved areas. They use their ability to create spatial distortion to shunt would-be attackers away from them and to give them the appearance of being in multiple places at once. The sharp angles forming every aspect of their builds make them suitable gateways for hounds of Tindalos, which the toads often bring into the fold to aid with particularly troublesome foes (with the caveat that the creatures may turn on each other even in the middle of a pitched battle). When they need to protect themselves, especially from hounds of Tindalos, they create spherical barriers that thwart the hounds’ angled entry. Toads of Tindalos create the interior of these spheres from worlds they have visited and often choose their favorite environs, often as a deterrent to opponents entering the sphere and attacking them.