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This gigantic spider
has white fur covering its body. Instead of an arachnoid head, it looks as
though a wolf’s head was grafted onto its eight legs.
Arachanine CR 2
XP 600
CE Medium magical beast
Init +6; Senses darkvision 60 ft., low-light
vision, scent; Perception +7
DEFENSE
AC 14, touch 12,
flat-footed 12 (+2 Dex, +2 natural)
hp 22 (3d10+6)
Fort +5, Ref +5, Will +3
Immune
mind-affecting effects
OFFENSE
Speed 40 ft.,
climb 30 ft.
Melee bite +6
(1d6+4 plus poison and trip)
Special Attacks
chittering howl, poison, web (+5 ranged, DC 13, 3 hp)
STATISTICS
Str 17, Dex 15, Con 14, Int 3, Wis 14, Cha 10
Base Atk +3; CMB +6 (+8 trip); CMD 18 (28 vs. trip)
Feats Improved
Initiative, Improved TripB, Run
Skills Climb +11,
Perception +7, Stealth +10; Racial
Modifiers +4 Stealth
ECOLOGY
Environment
underground and cold or temperate forests
Organization
solitary, pair, or pack (3–12)
SPECIAL ABILITIES
Arachanine Poison
(Ex) Bite—injury; save Fort DC
13; frequency 1/round for 6 rounds; effect 1d4 Dex; cure 2 consecutive saves.
Chittering Howl (Su)
An arachanine can call out with an unnerving howl as a standard action. All arachanines
and intelligent arachnids gain a +1 morale bonus on attack and weapon damage
rolls. Additionally, any living creature within a 30-foot radius becomes shaken
for 1d4 rounds if it fails a DC 13 Will save. Creatures caught in an arachanine’s
web suffer a –4 penalty on their saves. A creature that succeeds on its
Will save cannot be affected by the same arachanine’s howl for 24 hours. This
is a mind-affecting fear effect. The save DC is Charisma-based and includes a
+2 racial bonus.
Arachnomancers are unafraid of creating horrific
abominations and unleashing them upon the world, where they breed and increase
their population. The original intent for arachanines, a fusion of wolf and
spider, was to make them trackers, but the resulting creatures were not as
adept at scent tracking as the wolves which were mixed in. However, they are
superior pack animals, and their unsettling howl serves to bolster the spirits
of other arachnoid creatures as well as disconcert their foes. A pack of arachanines
sets up several webs in locations they terrorize, and the creatures drive their
prey into the webs. They seem to thrive on the horrification of their victims
and prolong hunts to increase their prey’s fear.
A typical specimen stands only 3 feet tall, but it measures
over 5 feet in diameter and weighs 150 pounds.