Tuesday, October 3, 2017

Frightful Fridays! Monster Mayhem! Arachanine

Welcome back to day 3 of the fifth anniversary of Frightful Fridays! Most readers of this feature will know that I like mashups, and probably know that I hate spiders. So, spiders make good monsters, in my irrationally driven opinion. If I saw a wolf merged with a spider and it was the size of a wolf, I would be terrified. Hopefully, you can induce that kind of terror into your characters or players.

I'll see you tomorrow with another monster. Thanks for reading!


This gigantic spider has white fur covering its body. Instead of an arachnoid head, it looks as though a wolf’s head was grafted onto its eight legs.
Arachanine      CR 2
XP 600
CE Medium magical beast
Init +6; Senses darkvision 60 ft., low-light vision, scent; Perception +7
DEFENSE
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 22 (3d10+6)
Fort +5, Ref +5, Will +3
Immune mind-affecting effects
OFFENSE
Speed 40 ft., climb 30 ft.
Melee bite +6 (1d6+4 plus poison and trip)
Special Attacks chittering howl, poison, web (+5 ranged, DC 13, 3 hp)
STATISTICS
Str 17, Dex 15, Con 14, Int 3, Wis 14, Cha 10
Base Atk +3; CMB +6 (+8 trip); CMD 18 (28 vs. trip)
Feats Improved Initiative, Improved TripB, Run
Skills Climb +11, Perception +7, Stealth +10; Racial Modifiers +4 Stealth
ECOLOGY
Environment underground and cold or temperate forests
Organization solitary, pair, or pack (3–12)
SPECIAL ABILITIES
Arachanine Poison (Ex) Bite—injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d4 Dex; cure 2 consecutive saves.
Chittering Howl (Su) An arachanine can call out with an unnerving howl as a standard action. All arachanines and intelligent arachnids gain a +1 morale bonus on attack and weapon damage rolls. Additionally, any living creature within a 30-foot radius becomes shaken for 1d4 rounds if it fails a DC 13 Will save. Creatures caught in an arachanine’s web suffer a –4 penalty on their saves. A creature that succeeds on its Will save cannot be affected by the same arachanine’s howl for 24 hours. This is a mind-affecting fear effect. The save DC is Charisma-based and includes a +2 racial bonus.

Arachnomancers are unafraid of creating horrific abominations and unleashing them upon the world, where they breed and increase their population. The original intent for arachanines, a fusion of wolf and spider, was to make them trackers, but the resulting creatures were not as adept at scent tracking as the wolves which were mixed in. However, they are superior pack animals, and their unsettling howl serves to bolster the spirits of other arachnoid creatures as well as disconcert their foes. A pack of arachanines sets up several webs in locations they terrorize, and the creatures drive their prey into the webs. They seem to thrive on the horrification of their victims and prolong hunts to increase their prey’s fear.

A typical specimen stands only 3 feet tall, but it measures over 5 feet in diameter and weighs 150 pounds.

Dire Arachanine (CR +2): A dire arachanine is dark gray in color, granting it an additional +4 racial bonus on Stealth checks. It has the advanced creature and giant creature templates, its poison deals 1d6 points of Dex damage and staggers its victim on a failed save, and its chittering howl adds a +2 morale bonus on attack and damage rolls by arachanines and intelligent arachnids.