There's one more monster to go this month, and I'm looking forward to unveiling it tomorrow!
An octopus head with a
mouth surrounded by tentacles tops this serpentine body, from which sprout six
arms ending in wicked claws.
Nameless Naga CR 29
XP 6,553,600
CE Huge aberration
Init +17; Senses
darkvision 60 ft., true seeing;
Perception +40
Aura will
suppression (DC 37)
DEFENSE
AC 47, touch 25,
flat-footed 30 (+17 Dex, +22 natural, –2 size)
hp 731
(34d8+578); regeneration 30 (fire)
Fort +27, Ref +28, Will +27
DR 20/cold iron, epic,
and lawful; Immune ability damage,
ability drain, acid, cold, death effects, disease, energy drain, mind-affecting
effects, paralysis, petrification, poison; Resist
electricity 30, fire 20; SR 40
OFFENSE
Speed 60 ft.,
climb 40 ft., fly 80 ft. (good), swim 90 ft.
Melee bite +39
(5d6+15/19–20
plus 3d6 bleed, grab, and poison), 6 claws +39 (3d8+15/19–20
plus grab), tail slap +36 (3d8+7 plus grab)
Space 15 ft.; Reach 15 ft.
Special Attacks
brush with madness, constrict (tail only, 3d8+15), dissolution, eviscerate,
independent grapple, poison, sneak attack +10d6, surprise slash, swallow whole
(12d6 acid, AC 21, 73 hp)
Spell-Like Abilities
(CL 34th; concentration +44)
Constant—true seeing
At will—deeper darkness
Sorcerer Spells Known
(CL 20th; concentration +30)
9th (7/day)—dominate monster (DC 31), mass hold monster (DC 31), transmute blood to acid[UM] (DC 31)
8th (7/day)—frightful aspect[UC], irresistible dance (DC 30), polymorph any object (DC 30)
7th (7/day)—greater hostile juxtaposition[UC] (DC
27), insanity (DC 29), spell turning
6th (8/day)—cloak of dreams[APG] (DC 28), greater dispel magic, mass suggestion (DC 28)
5th (8/day)—baleful polymorph (DC 27), feeblemind (DC 27), hold monster (DC 27), mind
fog (DC 27)
4th (8/day)—bestow curse (DC 24), black tentacles, charm monster (DC 26), mindwipe[OA]
(DC 26)
3rd (8/day)—displacement, haste, lightning bolt (DC
23), slow (DC 25)
2nd (9/day)—blindness/deafness (DC 22), false life, hideous laughter (DC 24), mirror
image, touch of idiocy
1st (9/day)—mage armor, magic missile, protection
from law, reduce person (DC 23), shield
0 (at will)—acid splash, bleed (DC 20), dancing lights,
detect magic, mage hand, prestidigitation,
ray of frost, resistance, touch of fatigue
(DC 20)
STATISTICS
Str 40, Dex 45, Con 42, Int 21, Wis 26, Cha 31
Base Atk +25; CMB +42 (+46 grapple); CMD 69 (can't be tripped)
Feats Bleeding
Critical, Combat Casting[B], Combat Reflexes, Critical Focus, Eschew Materials[B],
Greater Spell Focus (enchantment, transmutation), Improved Critical (bite, claw),
Multiattack, Sneaking Precision[UC], Spell Focus (enchantment, transmutation),
Stand Still, Stealthy, Toughness, Weapon Focus (bite, claw)
Skills Acrobatics
+44 (+56 to jump), Bluff +42, Climb +31, Escape Artist +48, Fly +17, Intimidate
+40, Knowledge (arcana, planes) +39, Perception +40, Spellcraft +40, Stealth
+46, Swim +31, Use Magic Device +40
Languages
Abyssal, Aklo, Celestial, Common, Infernal; telepathy 120 ft.
SQ compression, improbable arcane engine
ECOLOGY
Environment any
Organization solitary
or coven (3)
Treasure double
SPECIAL ABILITIES
Brush with Madness
(Su) After a nameless naga’s mind-affecting spell ends or is resisted, the
target creature must attempt a DC 37 Will save or become confused for 2d6
rounds. The save DC is Charisma-based.
Dissolution (Su)
If a swallowed creature is reduced to less than 0 hp, it must succeed at a DC
43 Fortitude save or disintegrate, healing the nameless naga by an amount of
hit points equal to twice the creature’s Hit Dice.
Eviscerate (Ex)
If a nameless naga maintains a grapple against an opponent, it deals 2d6 points
of damage to a physical ability score of its choice in addition to the chosen
action.
Independent Grapple
(Ex) A nameless naga can grapple up to three creatures of two size
categories lower than itself (or smaller) without negatively impacting itself.
Improbable Arcane Engine (Su) During its turn, a nameless naga can either use deeper darkness as a quickened spell-like ability or cast a quickened 6th-level spell or lower, without using higher slot.
Spells A nameless
naga casts spells as a 20th-level sorcerer.
Surprise Slash (Ex)
A nameless naga inflicts half its sneak attack damage to an opponent it has
grappled.
Will Suppression Aura
(Su) The first time a creature enters a nameless naga’s will suppression aura,
it must attempt a DC 37 Will save. On a failure, it permanently loses any
immunity to mind-affecting effects it possesses, and replaces it with a +8
enhancement bonus on saves against mind-affecting effects. Creatures without
immunity to mind-affecting effects that first enter the aura take a permanent –8 penalty
on Will saves on a failed save. This is a curse effect. The save DC is
Charisma-based.
Nameless nagas sprung from naga covens who heeded the
strange call to travel to dimensions beyond mortal reckoning and came back from
the journey…changed. Their altered minds gave them greater command over arcane
power and their bodies mutated to make them fearsome adversaries. They have
also undertaken a mission to open their world up to the dark gods from beyond
and extract information about ancient rituals from their victims to that end. As
nihilistic agents of their new lords, they care little about the state of the
creatures they encounter and leave gibbering, fearful wrecks in their wake.
Unlike many other nagas, nameless nagas work well together
and form covens to better enact their plans. A nameless naga coven works similarly
to a hag coven, but only has access to gate,
interplanetary teleport[UM], mass suffocation[APG] (DC 31), and weird (DC 31). When all three nagas are
within 20 feet of one another, they increase their spell resistance by 5, the
save DCs for their spells increase by 2, and their regeneration changes to fast
healing. A nameless naga coven can convert a different type of naga into a
nameless naga during a two-day-long winter solstice ritual. This new naga must
find or form its own coven.
A nameless naga is 25 feet long, including a tail reaching 8
feet in length, and it weighs 1,200 pounds.