Monday, October 30, 2017

Frightful Fridays! Monster Mayhem! Nameless Naga

Welcome back for the next to last October monster! The nameless naga is not quite at the Great Old One level, but it is a wonderful associate for one. It also doesn't mind consuming PCs' minds or reducing their bodies to piles of goo. If the nagas are feeling especially cooperative, they might be able to open a gate to call forth a primordial deity. Fun!

There's one more monster to go this month, and I'm looking forward to unveiling it tomorrow!



An octopus head with a mouth surrounded by tentacles tops this serpentine body, from which sprout six arms ending in wicked claws.
Nameless Naga      CR 29
XP 6,553,600
CE Huge aberration
Init +17; Senses darkvision 60 ft., true seeing; Perception +40
Aura will suppression (DC 37)
DEFENSE
AC 47, touch 25, flat-footed 30 (+17 Dex, +22 natural, –2 size)
hp 731 (34d8+578); regeneration 30 (fire)
Fort +27, Ref +28, Will +27
DR 20/cold iron, epic, and lawful; Immune ability damage, ability drain, acid, cold, death effects, disease, energy drain, mind-affecting effects, paralysis, petrification, poison; Resist electricity 30, fire 20; SR 40
OFFENSE
Speed 60 ft., climb 40 ft., fly 80 ft. (good), swim 90 ft.
Melee bite +39 (5d6+15/19–20 plus 3d6 bleed, grab, and poison), 6 claws +39 (3d8+15/19–20 plus grab), tail slap +36 (3d8+7 plus grab)
Space 15 ft.; Reach 15 ft.
Special Attacks brush with madness, constrict (tail only, 3d8+15), dissolution, eviscerate, independent grapple, poison, sneak attack +10d6, surprise slash, swallow whole (12d6 acid, AC 21, 73 hp)
Spell-Like Abilities (CL 34th; concentration +44)
   Constant—true seeing
   At will—deeper darkness
Sorcerer Spells Known (CL 20th; concentration +30)
   9th (7/day)—dominate monster (DC 31), mass hold monster (DC 31), transmute blood to acid[UM] (DC 31)
   8th (7/day)—frightful aspect[UC], irresistible dance (DC 30), polymorph any object (DC 30)
   7th (7/day)—greater hostile juxtaposition[UC] (DC 27), insanity (DC 29), spell turning
   6th (8/day)—cloak of dreams[APG] (DC 28), greater dispel magic, mass suggestion (DC 28)
   5th (8/day)—baleful polymorph (DC 27), feeblemind (DC 27), hold monster (DC 27), mind fog (DC 27)
   4th (8/day)—bestow curse (DC 24), black tentacles, charm monster (DC 26), mindwipe[OA] (DC 26)
   3rd (8/day)—displacement, haste, lightning bolt (DC 23), slow (DC 25)
   2nd (9/day)—blindness/deafness (DC 22), false life, hideous laughter (DC 24), mirror image, touch of idiocy
   1st (9/day)—mage armor, magic missile, protection from law, reduce person (DC 23), shield
   0 (at will)—acid splash, bleed (DC 20), dancing lights, detect magic, mage hand, prestidigitation, ray of frost, resistance, touch of fatigue (DC 20)
STATISTICS
Str 40, Dex 45, Con 42, Int 21, Wis 26, Cha 31
Base Atk +25; CMB +42 (+46 grapple); CMD 69 (can't be tripped)
Feats Bleeding Critical, Combat Casting[B], Combat Reflexes, Critical Focus, Eschew Materials[B], Greater Spell Focus (enchantment, transmutation), Improved Critical (bite, claw), Multiattack, Sneaking Precision[UC], Spell Focus (enchantment, transmutation), Stand Still, Stealthy, Toughness, Weapon Focus (bite, claw)
Skills Acrobatics +44 (+56 to jump), Bluff +42, Climb +31, Escape Artist +48, Fly +17, Intimidate +40, Knowledge (arcana, planes) +39, Perception +40, Spellcraft +40, Stealth +46, Swim +31, Use Magic Device +40
Languages Abyssal, Aklo, Celestial, Common, Infernal; telepathy 120 ft.
SQ compression, improbable arcane engine
ECOLOGY
Environment any
Organization solitary or coven (3)
Treasure double
SPECIAL ABILITIES
Brush with Madness (Su) After a nameless naga’s mind-affecting spell ends or is resisted, the target creature must attempt a DC 37 Will save or become confused for 2d6 rounds. The save DC is Charisma-based.
Dissolution (Su) If a swallowed creature is reduced to less than 0 hp, it must succeed at a DC 43 Fortitude save or disintegrate, healing the nameless naga by an amount of hit points equal to twice the creature’s Hit Dice.
Eviscerate (Ex) If a nameless naga maintains a grapple against an opponent, it deals 2d6 points of damage to a physical ability score of its choice in addition to the chosen action.
Independent Grapple (Ex) A nameless naga can grapple up to three creatures of two size categories lower than itself (or smaller) without negatively impacting itself.
Improbable Arcane Engine (Su) During its turn, a nameless naga can either use deeper darkness as a quickened spell-like ability or cast a quickened 6th-level spell or lower, without using higher slot.
Nameless Naga Poison (Ex) Poison—Injury; save Fort DC 43; frequency 1/round for 10 rounds; effect 2d4 points of damage to all stats; cure 3 consecutive saves.
Spells A nameless naga casts spells as a 20th-level sorcerer.
Surprise Slash (Ex) A nameless naga inflicts half its sneak attack damage to an opponent it has grappled.
Will Suppression Aura (Su) The first time a creature enters a nameless naga’s will suppression aura, it must attempt a DC 37 Will save. On a failure, it permanently loses any immunity to mind-affecting effects it possesses, and replaces it with a +8 enhancement bonus on saves against mind-affecting effects. Creatures without immunity to mind-affecting effects that first enter the aura take a permanent –8 penalty on Will saves on a failed save. This is a curse effect. The save DC is Charisma-based.

Nameless nagas sprung from naga covens who heeded the strange call to travel to dimensions beyond mortal reckoning and came back from the journey…changed. Their altered minds gave them greater command over arcane power and their bodies mutated to make them fearsome adversaries. They have also undertaken a mission to open their world up to the dark gods from beyond and extract information about ancient rituals from their victims to that end. As nihilistic agents of their new lords, they care little about the state of the creatures they encounter and leave gibbering, fearful wrecks in their wake.

Unlike many other nagas, nameless nagas work well together and form covens to better enact their plans. A nameless naga coven works similarly to a hag coven, but only has access to gate, interplanetary teleport[UM], mass suffocation[APG] (DC 31), and weird (DC 31). When all three nagas are within 20 feet of one another, they increase their spell resistance by 5, the save DCs for their spells increase by 2, and their regeneration changes to fast healing. A nameless naga coven can convert a different type of naga into a nameless naga during a two-day-long winter solstice ritual. This new naga must find or form its own coven.


A nameless naga is 25 feet long, including a tail reaching 8 feet in length, and it weighs 1,200 pounds.