I hope the terrorooze brings plenty of frights. See you tomorrow with another monster! I may eventually have a benign critter before the end of the month. No promises, though.
A massive spider
wriggles at the tail end of this equal massive viper; the center of the snake
is gelatinous and unformed.
Terrorooze CR 17
XP 102,400
NE Huge ooze
Init +2; Senses Perception +22
DEFENSE
AC 26, touch 10,
flat-footed 24 (+2 Dex, +16 natural, –2 size)
hp 325
(26d8+208); regeneration 10 (silver weapons)
Fort +16, Ref +10, Will +11
Defensive Abilities
amorphous, split (silver weapons, 30 hp); DR
10/silver; Immune ooze traits
OFFENSE
Speed 30 ft.
Melee 2 slams +29
(3d6+22 plus fearful strike and grab)
Space 15 ft.; Reach 20 ft.
Special Attacks
constrict (3d6+22), dual attack, powerful pseudopods
Spell-Like Abilities
(CL 26th; concentration +32)
Constant—detect thoughts (DC 18)
At will—weird (DC 25, grappled opponents only)
STATISTICS
Str 33, Dex 14, Con 27, Int 7, Wis 16, Cha 22
Base Atk +19; CMB +32 (+36 grapple); CMD 44 (can't be tripped)
Feats Combat
Reflexes, Dazzling Display, Disheartening Display[ACG], Greater Vital Strike, Improved
Visceral Threat, Improved Vital Strike, Intimidating Prowess, Power Attack,
Shatter Defenses, Skill Focus (Perception), Stunning Assault[APG], Visceral
Threat[MC], Vital Strike, Weapon Focus (slam)
Skills Intimidate
+30, Perception +22
SQ camouflage,
compression
ECOLOGY
Environment any
underground
Organization
solitary, pair, or horror show (3–8)
Treasure
incidental
SPECIAL ABILITIES
Camouflage (Ex) A
terrorooze at rest looks like the surrounding ground. A DC 30 Perception check
is required to notice the ooze before it attacks for the first time. Anyone
with ranks in Knowledge (dungeoneering) can use that skill instead of
Perception to notice the ooze.
Dual Attack (Ex) The
two ends of a terrorooze operate independently of each other. It can use a
standard action to attack with its slam attacks or to maintain grapples. It
does not take a –20 penalty on its CMB checks to make and maintain grapples
to avoid gaining the grappled condition unless it has grappled two creatures.
Fearful Strike (Ex)
When a terrorooze strikes a creature it has successfully used detect thoughts on, it receives a free Intimidate
check to demoralize the creature.
Powerful Pseudopods
(Ex) A terrorooze adds twice its Strength bonus to its slam attacks and
constrict special attack.
Regeneration (Ex)
If a terrorooze splits, both halves resume regenerating when it can begin healing
again (due to a silver weapon strike suppressing its regeneration). The ooze’s halves
can regenerate hit points up to the ooze’s original maximum hit points.
Weird (Sp) Instead
of maintaining a grapple (or multiple grapples), a terrorooze can use its weird spell-like ability on any creatures
it begins its turn grappling. If the ooze did not successfully use its detect thoughts spell-like ability
against a target, the target receives a +4 circumstance bonus on its initial Will
save against weird.
When a horrifying event claims multiple lives, the fear
infuses the very blood of the dying creatures. In most cases, such an event
spawns undead creatures, but, rarely, the terror-filled blood congeals into an
ooze that seeks to inflict terror on other creatures. Terroroozes lie in wait
for potential victims and scan their minds to find the things that frighten
them the most. They reconfigure themselves to mimic those terrifying images and
threaten them with their greatest fears. When the oozes have victims in their
grasp, they intensify the feeling of dread, potentially killing their victims
outright.
Barbarian tribes aware of the existence of terroroozes use the
creatures as a bizarre rite of passage in the belief that mastering the fears
manifested by the oozes will make them immune to fear for the rest of their
lives.
Improved Visceral
Threat (Combat)
Your frightfulness causes a more instant hesitation.
Prerequisite: Intimidating
Prowess, Visceral Threat[MC].
Benefit: You can
make an Intimidate check to feint in combat as a move action.
Normal: Feinting
in combat is a standard action.