I hope you enjoy this nasty critter. I promise that tomorrow's offering will be nicer (provided the characters are on its good side). Thanks for reading!
These two metallic
quadrupeds have the exact same appearance, mixing a variety of predatory
animals. They move in tandem with one another.
Killduo Guardian CR 20
XP 307,200
N Large construct
Init +17; Senses darkvision 60 ft., low-light
vision; Perception +25
DEFENSE
AC 37, touch 23,
flat-footed 23 (+13 Dex, +1 dodge, +14 natural, –1 size)
hp 218 (29d10+59)
for each half
Fort +9, Ref +22, Will +12
Defensive Abilities
hardness 20, improved evasion, shared body; Immune construct traits
OFFENSE
Speed 50 ft.; fly
60 ft. (good)
Melee bite +37
(2d8+9 plus trip), 2 claws +37 (2d6+9/19–20)
Space 10 ft.; Reach 5 ft.
Special Attacks
bleeding attack +10, pounce, rake (2 claws +37, 2d6+9), sneak attack +10d6,
teamed threat
STATISTICS
Str 28, Dex 36, Con —, Int 13, Wis 17, Cha 8
Base Atk +29; CMB +39 (+43 trip); CMD 63 (69 vs. trip)
Feats Combat
Expertise, Combat Reflexes, Coordinated Charge[UC], Dodge, Escape Route[UC],
Greater Feint, Greater Trip, Improved Critical (claw), Improved Feint, Improved
Initiative, Improved Trip, Mobility, Outflank[APG], Tandem Trip[UC], Toughness
Skills Acrobatics
+25 (+33 to jump), Bluff +22, Climb +20, Fly +15, Perception +25, Stealth +28
Languages Common
(can’t speak)
SQ camouflage, shared
mind
ECOLOGY
Environment any land
Organization solitary
Treasure none
SPECIAL ABILITIES
Bleeding Attack (Ex)
This ability operates like the bleeding attack rogue talent.
Camouflage (Ex)
At rest, a killduo guardian looks like a pair of highly detailed statues. A DC
30 Perception check is required to notice the guardian before it attacks for
the first time. Anyone with ranks in Craft (sculptures) or Knowledge (arcana)
can use either skill instead of Perception to notice the guardian.
Shared Body (Su)
Each half of a killduo guardian begins combat with the listed maximum hit
points. At the end of a creature’s (including the killduo guardian's) turn, if
neither half of the guardian was destroyed, the hit points for each half revert
to 1/2 their total hit points. This ability does not apply if the halves are
more than 150 feet from each other.
Shared Mind (Su)
If within 150 feet of each other, no half of a killduo guardian is considered
flanked or flat-footed unless they both are.
Teamed Threat (Ex)
As long as the two halves of a killduo guardian threaten a creature, they count
as flanking it.
For those who want an extreme amount of protection for their
treasure vaults or other precious commodities along with an aesthetic
sensibility, pricy killduo guardians serve admirably. The tandem creatures are
designed to work together with maximum efficiency to dispatch pesky looters and
other invaders. When not in use, they look like impressively sculpted metallic
statues and an ostentatious display of wealth for their owners. Similarly to
golems, killduo guardians have controllers which give them basic orders, but
they creatures are incredibly intelligent and devise their own tactics to carry
out their orders. Uncontrolled killduo guardians retain their desire to protect
valuable treasures and offer their services to creatures for adamantine, which
they consume to keep themselves in fighting shape.
Each half of a killduo guardian weighs 1,800 pounds, stands
5 feet tall at the shoulder, and measures 12 feet in length.
Construction
A killduo guardian is carved from 4,000 pounds of adamantine
worth 150,000 gp.
Killduo Guardian
CL 19th Price 350,000 gp
CONSTRUCTION
Requirements
Craft Construct, battlemind link[UM],
clone, geas, limited wish,
caster must be at least 19th level; Skill
Craft (sculptures) DC 30; Cost
250,000 gp