Thanks for reading! I'll be back tomorrow with something less messed up (maybe).
Melted humanoid skin
covers the pale skin of this fish-like creature featuring a face seemingly in
mid-scream.
Slurryfish CR 12
XP 19,200
CE Medium aberration (aquatic)
Init +1; Senses blindsight 60 ft., darkvision 60
ft.; Perception +22
DEFENSE
AC 27, touch 11,
flat-footed 26 (+1 Dex, +16 natural)
hp 152 (16d8+80);
fast healing 5
Fort +12, Ref +6, Will +15
Defensive Abilities
amorphous, second skin; DR 10/cold
iron; Immune acid; Resist cold 20, fire 10; SR 23
OFFENSE
Speed 30 ft.,
swim 60 ft.
Melee bite +19 (2d6+9/19–20
plus 6d6 acid, 1d8 Dexterity drain, and grab)
Special Attacks
dexterity drain, melt foe, melting visage
Spell-Like Abilities
(CL 16th; concentration +20)
At will—alter self, detect thoughts (DC 18)
3/day—cure serious wounds, mind probe[OA] (DC 19), mind thrust VI[OA] (DC 22), zone of silence
STATISTICS
Str 23, Dex 12, Con 21, Int 17, Wis 20, Cha 18
Base Atk +12; CMB +18 (+22 grapple); CMD 29
Feats Deceitful,
Great Fortitude, Greater Spell Focus (divination), Improved Critical (bite),
Intimidating Prowess, Spell Focus (divination), Spell Specialization (mind probe) [UM], Weapon Focus (bite)
Skills Bluff +24,
Disguise +24, Escape Artist +20, Intimidate +29, Knowledge (local) +14,
Perception +22, Spellcraft +16, Stealth +20, Swim +14
Languages
Abyssal, Aklo, Common; telepathy 120 ft.
SQ amphibious
ECOLOGY
Environment any
Organization
solitary
Treasure standard
SPECIAL ABILITIES
Dexterity Drain (Su)
Constructs, elementals, and other creatures that do not possess flesh are
immune to this effect. A successful DC 23 Fortitude save halves the Dexterity
drain. The save DC is Constitution-based.
Melt Foe (Su) A living
creature killed by a slurryfish’s bite attack or reduced to 0 Dexterity by the
slurryfish’s Dexterity drain dissolves into a puddle of boneless flesh. If the victim
is adjacent to the slurryfish, it can use a swift action to assume the flesh as
an outer covering and benefit from its second skin ability. A victim affected
by this ability must have regenerate
or a similar spell cast on it to restore its bone structure.
Melting Visage (Su)
As a standard action, a slurryfish can have all or part of its second skin seem
to melt away in horrifying fashion. This allows it to make an Intimidate check
to demoralize all creatures within 30 feet, and it can force one target to attempt
a DC 22 Will save to avoid becoming stunned for 1d4 rounds; if the slurryfish
sloughs off its second skin (losing the benefits of second skin), it imposes a –4
penalty on this save. This is a mind-affecting fear effect. The save DC is
Charisma-based.
Second Skin (Ex) When
the slurryfish covers itself with the flesh of another creature using its melt
foe ability, it gains a +4 circumstance bonus on Escape Artist checks and to
its CMD against grapple attempts. After an hour in the newly assumed form, it gains
a +4 circumstance bonus on Bluff and Disguise checks to pretend to be the
victim. Additionally, any attack against the slurryfish deals half damage to it
(although the slurryfish’s DR, resistances, and immunities may negate some or
all of this damage) and half damage to the second skin. If the second skin
takes damage equal to half the original creature’s hit points, it is destroyed.
While inhabiting a second skin, a slurryfish can use armor
and weapons used by creature whose skin it inhabits. It must use 10 rounds of mind probe (which the original creature
can resist with a Will save, even if it died as a result of combat with the
slurryfish) to be able to use spells and spell-like abilities possessed by the
creature.
Slurryfish are deep sea horrors that terrorize underwater
humanoid settlements with an approach not dissimilar to a serial killer. They
kill one victim and take over its life for a while before leaving a pile of
melted flesh behind after they get bored and stalk another victim. They prefer
to kill solitary victims so they can spend time probing the minds of their
victims and getting used to the new flesh they use as a covering (during the
first hour, the skin is loose-fitting and obviously out of place), but, if they
must, they will kill a group of victims and assume the form of one of the them,
usually armed with stories about their narrow escape from the creature that
killed their comrades.
Slurryfish sometimes make their way to the surface, usually following
a visitor to the depths or after killing a landbound victim and reading its
thoughts. They can change their bodies to live out of the water, but they find
it uncomfortable, so they sow chaos for a short duration before returning to
the sea.
A typical slurryfish outside a fleshy shell measures 5–1/2
feet in length and weighs 150 pounds. Slurryfish are long-lived, having natural
lifespans reaching 800 years. A pair of slurryfish produce over a dozen spawn,
usually seeding the larvae-like brood among dissolved humanoids the pair have
killed. Slurryfish otherwise operate independently, but have no antagonism toward
each other when they meet; although, they do take a perverse pleasure in tricking
other slurryfish into attacking them when they take a humanoid form.