I hope you enjoy the capreolinal. I'll be back tomorrow with something different!
This squat deer, no larger
than a small dog, bears a strangely compassionate visage.
Agathion,
Capreolinal CR 7
XP 3,200
NG Small outsider (agathion, extraplanar, good)
Init +9; Senses darkvision 60 ft., low-light
vision; Perception +15
Aura magic circle
against evil (30 ft.)
DEFENSE
AC 20, touch 16,
flat-footed 15 (+5 Dex, +4 natural, +1 size)
hp 85 (9d10+36)
Fort +7, Ref +11, Will +9; +4 vs. poison
DR 5/evil and silver; Immune electricity, petrification; Resist cold 10, fire 5, sonic 10
OFFENSE
Speed 30 ft.
Melee 2 hooves
+10 (1d6+5), slam +15 (1d6+5)
Special Attacks
nimble striker, proffered gift
Spell-Like Abilities
(CL 9th; concentration +12)
Constant—blur, know direction, speak with
animals
At will—charm animal (DC 14)
3/day—animal messenger, dimension door, expeditious
retreat
1/day—longstrider, sending
STATISTICS
Str 6, Dex 21, Con 18, Int 19, Wis 16, Cha 17
Base Atk +9; CMB +6; CMD 21 (25 vs. trip)
Feats Acrobatic
Steps, Improved Initiative, Nimble Moves, Run, Weapon Finesse
Skills Acrobatics
+17, Handle Animal +15, Heal +15, Knowledge (arcana, nature, planes) +16,
Perception +15, Sense Motive +15, Spellcraft +16, Stealth +21
Languages
Celestial, Common, Infernal, Sylvan; speak
with animals, truespeech
SQ communal expeditious retreat, lay on hands (4d6,
7/day, as a 9th-level paladin)
ECOLOGY
Environment any
land (Nirvana)
Organization
solitary, pair, or herd (3–18)
Treasure standard
SPECIAL ABILITIES
Communal Expeditious
Retreat (Sp) A capreolinal can affect up to 9 creatures within 30 feet of
it with its expeditious retreat spell-like
ability, dividing the team evenly between all affected creatures.
Magic Circle against
Evil (Su) Creatures designated by the capreolinal within its magic circle
against evil gain its resistance to fire.
Nimble Striker (Ex)
A capreolinal adds its Dexterity modifier
in place of its Strength modifier to all damage rolls.
Proffered Gift (Su)
As a standard action capreolinal can offer treasure equal to 100 gp per HD of
the creature which it offers the treasure to. If the creature takes the
treasure, or fails a DC 17 Will save to resist taking the treasure, it will
take no action to harm the capreolinal for 1 hour afterwards. The save DC is
Charisma-based.
On their home planes or in other planes where agathions take
the fight to evil creatures, capreolinals act as messengers and scouts, relying
on their quickness and surreptitiousness to cross enemy lines unseen. Capreolinals
encountering devils, demons, or other outsiders during a clandestine mission
suppress their magic circle against evil
aura to ensure their targets aren’t made unintentionally aware of their presence.
Despite their harmless appearance, they are capable combatants and know how to apply
strikes to foes to inflict the most harm.
On the Material Plane, capreolinals act as protectors of the
wilderness and stand guard against those who would harm or exploit more
defenseless animals. They use their aura and spell-like abilities to protect
their charges from evil and fire, and to grant them a quick burst of speed to
escape danger.
A typical capreolinal stands at a humble 2 feet and the
shoulder and weighs 40 pounds.