Sunday, October 8, 2017

Frightful Fridays! Monster Mayhem! Capreolinal Agathion

Hello once again! The image below might lead you to believe you're getting another magical beast, but I figured this little deer needed to be a good outsider. Fortunately, the agathion subtype fit the bill, so the capreolinal is a messenger and scout for the forces of good. During off duty, it protects mundane animals from natural and humanoid-made disasters.

I hope you enjoy the capreolinal. I'll be back tomorrow with something different!



This squat deer, no larger than a small dog, bears a strangely compassionate visage.
Agathion, Capreolinal      CR 7
XP 3,200
NG Small outsider (agathion, extraplanar, good)
Init +9; Senses darkvision 60 ft., low-light vision; Perception +15
Aura magic circle against evil (30 ft.)
DEFENSE
AC 20, touch 16, flat-footed 15 (+5 Dex, +4 natural, +1 size)
hp 85 (9d10+36)
Fort +7, Ref +11, Will +9; +4 vs. poison
DR 5/evil and silver; Immune electricity, petrification; Resist cold 10, fire 5, sonic 10
OFFENSE
Speed 30 ft.
Melee 2 hooves +10 (1d6+5), slam +15 (1d6+5)
Special Attacks nimble striker, proffered gift
Spell-Like Abilities (CL 9th; concentration +12)
   Constant—blur, know direction, speak with animals
   At will—charm animal (DC 14)
   3/day—animal messenger, dimension door, expeditious retreat
   1/day—longstrider, sending
STATISTICS
Str 6, Dex 21, Con 18, Int 19, Wis 16, Cha 17
Base Atk +9; CMB +6; CMD 21 (25 vs. trip)
Feats Acrobatic Steps, Improved Initiative, Nimble Moves, Run, Weapon Finesse
Skills Acrobatics +17, Handle Animal +15, Heal +15, Knowledge (arcana, nature, planes) +16, Perception +15, Sense Motive +15, Spellcraft +16, Stealth +21
Languages Celestial, Common, Infernal, Sylvan; speak with animals, truespeech
SQ communal expeditious retreat, lay on hands (4d6, 7/day, as a 9th-level paladin)
ECOLOGY
Environment any land (Nirvana)
Organization solitary, pair, or herd (3–18)
Treasure standard
SPECIAL ABILITIES
Communal Expeditious Retreat (Sp) A capreolinal can affect up to 9 creatures within 30 feet of it with its expeditious retreat spell-like ability, dividing the team evenly between all affected creatures.
Magic Circle against Evil (Su) Creatures designated by the capreolinal within its magic circle against evil gain its resistance to fire.
Nimble Striker (Ex) A capreolinal adds its Dexterity modifier in place of its Strength modifier to all damage rolls.
Proffered Gift (Su) As a standard action capreolinal can offer treasure equal to 100 gp per HD of the creature which it offers the treasure to. If the creature takes the treasure, or fails a DC 17 Will save to resist taking the treasure, it will take no action to harm the capreolinal for 1 hour afterwards. The save DC is Charisma-based.

On their home planes or in other planes where agathions take the fight to evil creatures, capreolinals act as messengers and scouts, relying on their quickness and surreptitiousness to cross enemy lines unseen. Capreolinals encountering devils, demons, or other outsiders during a clandestine mission suppress their magic circle against evil aura to ensure their targets aren’t made unintentionally aware of their presence. Despite their harmless appearance, they are capable combatants and know how to apply strikes to foes to inflict the most harm.

On the Material Plane, capreolinals act as protectors of the wilderness and stand guard against those who would harm or exploit more defenseless animals. They use their aura and spell-like abilities to protect their charges from evil and fire, and to grant them a quick burst of speed to escape danger.


A typical capreolinal stands at a humble 2 feet and the shoulder and weighs 40 pounds.