I hope you enjoy the cheryllian, and I'll see you tomorrow with another monster!
This graceful creature
has impressive eagle-like wings running a gamut of lustrous blues protruding from
its canine body.
Cheryllian CR 21
XP 409,600
CG Large outsider (chaotic, good, native)
Init +16; Senses darkvision 60 ft., detect evil, scent, true seeing; Perception +35
Aura nightmare
disruption
DEFENSE
AC 38, touch 22,
flat-footed 25 (+12 Dex, +1 dodge, +16 natural, –1 size)
hp 412
(33d10+231); regeneration 20 (evil weapons)
Fort +25, Ref +23, Will +24
Defensive Abilities
dream resurrection, evasion; DR
20/evil; Immune cold, mind-affecting
effects, negative energy, paralysis; Resist
electricity 10, fire 20; SR 32
(against spells cast by evil creatures only)
OFFENSE
Speed 40 ft., fly
80 ft. (good)
Melee bite +39
(2d8+7/19–20), 2 claws +39 (2d6+7/19–20)
Space 10 ft.; Reach 5 ft.
Special Attacks
evil's foe, excise evil influence
Spell-Like Abilities
(CL 33rd; concentration +41)
Constant—detect evil, true seeing
At will—dream, etherealness, flame strike
(DC 25)
3/day—banishment (DC 24), heal, holy word (DC 27),
quickened flame strike (DC 25)
STATISTICS
Str 24, Dex 35, Con 24, Int 20, Wis 23, Cha 27
Base Atk +33; CMB +46 (+50 disarm); CMD 64 (66 vs. disarm, 68 vs. trip)
Feats Agile
Maneuvers, Blinding Critical, Combat Expertise, Critical Focus, Dodge, Flyby
Attack, Greater Disarm, Greater Spell Focus (evocation), Improved Critical
(bite), Improved Critical (claw), Improved Disarm, Improved Initiative,
Mobility, Quicken Spell-Like Ability (flame
strike), Spell Focus (evocation), Staggering Critical, Stunning Critical
Skills Acrobatics
+30 (+34 to jump), Bluff +31, Diplomacy +37, Fly +30, Handle Animal +31, Heal
+42, Knowledge (arcana, dungeoneering, nature, religion) +36, Knowledge
(planes) +39, Perception +35, Sense Motive +35, Spellcraft +34
Languages
Abyssal, Celestial, Common, Draconic, Elven, Infernal
SQ feather gift
ECOLOGY
Environment any
land
Organization
solitary, pair, dream council (3–6)
Treasure none
SPECIAL ABILITIES
Aura of Nightmare
Disruption (Su) When a spell with the phantasm subtype is cast within the
aura, or the aura intersects with an ongoing phantasm spell or effect, a
cheryllian can make a caster level check to counter or dispel the spell or
effect. Creatures within the cheryllian’s aura receive a +4 morale bonus on their
Will saves against phantasms.
Dream Resurrection
(Su) A slain cheryllian remains dead for a minimum 24 hours unless no applicable
good or neutral creatures are within sight of it when it dies. The cheryllian
chooses one creature within sight and imbeds itself in that creature’s dreams
(a DC 34 Will save negates this effect, forcing the cheryllian to choose
another target). The next time the creature sleeps after 24 hours, the cheryllian
bursts forth from the creature’s head, causing no damage and brought back to
life via resurrection. The cheryllian
heals the target creature as if break
enchantment had been cast on the it. A cheryllian brought back to life by
other means never gains negative levels as a result. The save DC is
Charisma-based.
Evil's Foe (Su) A
cheryllian deals an extra 2d6 points of damage and increases critical threat
range to 17–20 on all its attacks against evil creatures. On successful critical
hit, it deals 10d6 damage to evil creatures; this damage is untyped, but counts
as positive energy damage for creatures with weaknesses to it.
Excise Evil Influence
(Su) As a full-round action, a cheryllian can dispel enchantment or
possession spells or effects originating from evil creatures. The creature
affected by the enchantment or the possessing creature receives a DC 34 Will save
to resist this ability; on a successful save, this cheryllian cannot use the
ability on the enchanted or possessed creature again for 24 hours. As a
side-effect of a successful excision, the creature affected by the enchantment
or possession has no recollection of the time spent under the influence of the
enchantment or while possessed. This ability also provides the benefits of atonement, if the creature lost abilities
or changed alignment as a result of evil deeds performed while it was not in
control. The save DC is Charisma-based.
Feather Gift (Su)
Once per day, a cheryllian can bequeath one of its feathers to a good creature
or one constantly beset by nightmares. The creature receives a +4 morale bonus
on saves against enchantment and phantasm spells and effects, and it can
benefit from moment of prescience (CL
25th) once without ending the feather’s ongoing benefits. If the feather’s
owner becomes evil, the feather withers and blackens, forever losing its magic.
Cheryllians originally hail from the plane of Elysium, but
they have remained on the Material Plane long enough that they have effectively
become residents of their new home. The creatures guard dreams and grant powerful
protection to those harried by evil foes that use nightmares and other mental
manipulation to corrupt innocent souls. They are not aggressive unless in the
presence of an evil extraplanar creature, which they can usually suss out with detect evil and true seeing. They reserve true enmity for night hags and the nightmares
that carry the hags to the Material Plane to carry out their foul deeds. They
also proactively target evil creatures that possess others to hide behind an
innocent façade or ruin the possessed peoples’ lives. They work to undo the
emotional damage done to those who fell under the control of such beings by
erasing the memories of terrible crimes they committed. Cheryllians also
frequently travel the Ethereal plane to scour dreamscapes of nightmares sent by
evil creatures.
Cheryllians are 9 feet long, 3 feet tall at the shoulder,
and weigh 150 pounds. They are effectively immortal creatures, and only a score
are known to roam the Material Plane.