The monster mayhem continues tomorrow. See you then!
This elegantly bejeweled
golden caterpillar wriggles along like a real caterpillar. Its silver fangs
barely protrude from its mouth.
Goldipillar CR 6
XP 2,400
N Tiny construct
Init +4; Senses darkvision 60 ft., low-light
vision; Perception +1
DEFENSE
AC 20, touch 16,
flat-footed 16 (+4 Dex, +4 natural, +2 size)
hp 65 (10d10+10)
Fort +3, Ref +7, Will +4
DR 5/—; Immune construct traits, magic
OFFENSE
Speed 20 ft.,
climb 20 ft.
Melee bite +16
(1d4–3 plus poison)
Space 2–1/2 ft.; Reach 0 ft.
Special Attacks
poison
STATISTICS
Str 5, Dex 19, Con —, Int —, Wis 13, Cha 16
Base Atk +10; CMB +12; CMD 19 (can't be tripped)
Feats Toughness[B],
Weapon Finesse[B]
Skills Climb +12,
Stealth +13
SQ venom
reservoir
ECOLOGY
Environment any
Organization
solitary, pair, midasmass (3–12)
Treasure double
SPECIAL ABILITIES
Goldipillar Venom
(Ex) Bite—injury; save Fort DC
15; frequency 1/round for 6 rounds; effect 1d6 Dex and victim must make a
second save or 1 point of Dex damage becomes Dex drain; cure 3 consecutive saves. A victim who takes 1 point of Dex drain or
is reduced to 0 Dex transforms into solid gold (otherwise as if by flesh to stone). A stone to flesh spell restores a creature transformed by this
poison.
Immunity to Magic (Ex)
A goldipillar is immune to any spell or spell-like ability that allows spell
resistance. In addition, certain spells and effects function differently
against the creature, as noted below.
- · A goldipillar receives no saving throw against chill metal, which deals maximum damage to the creature and slows (as the spell) it each round it deals damage and for 1d4 rounds afterwards.
- · Heat metal breaks any slow effect on the goldipillar and heals damage equal to the amount the spell would inflict. Additionally, the goldipillar adds 1d6 points of fire damage to its bite attack for the spell’s duration. The creature gets no saving throw against this spell.
- · Poison restores 1d4 doses to a goldipillar’s venom reservoir. It cannot exceed 6 doses as a result of this spell.
- · Transmute metal to wood negates a goldipillar’s damage reduction and prevents it from injecting venom with its bite.
Venom Reservoir (Ex)
A goldipillar has 6 doses of venom stored within it. It requires 24 hours to
replenish its supply of venom.
Goldipillars serve as ostentatious displays of wealth for
arcane spellcasters and those who commission such spellcasters for the
constructs. They also act as hidden guardians among treasure troves, making
them useful for dragons and other creatures that hoard precious items. Medusas
also keep goldipillars to add a bit more variety to their gardens of stone
statues.
A goldipillar is a mere 10 inches long and weighs 25 pounds.
Construction
A goldipillar is carved from an ingot of alchemically
treated gold worth 5,000 gp and must have at least 10 gems worth 500 gp each
inlaid.
Goldipillar
CL 11th Price 30,000 gp
CONSTRUCTION
Requirements
Craft Construct, lesser geas, flesh to stone, poison, caster must be at least 11th level; Skill Craft (jewelry) DC 20; Cost
15,000 gp