Friday, December 27, 2013

Frightful Fridays! Mashup Marathon! Gorillephant

This image had been making the rounds through many gaming groups, and my group was no exception. I imagine there are several interpretations of this mashup out there, but that won't keep me from attempting my own. I ended up outfitting it slightly differently than what the image portrayed, and I hope you do like my interpretation.
The mashup marathon is beginning to wind down, with only four monsters remaining. Check back in an hour for the first of those four!

Carrying a lance, this hybrid of elephant and gorilla prepares to charge.
Gorillephant CR 1
XP 200
Gorillephant ranger 1
CG Large monstrous humanoid
Init –2; Senses darkvision 60 ft.; Perception +6

AC 13, touch 7, flat-footed 13 (+4 armor, –2 Dex, –1 size, +2 natural)
hp 13 (1d10+3)
Fort +4, Ref +0, Will +2
Defensive Abilities ancient foe, stability

Speed 30 ft.
Melee lance +4 (2d6+6/×3) or morningstar +4 (2d6+6), and slam –1 (1d6+2)
Ranged short bow –2 (1d8/x3)
Space 10 ft.; Reach 5 ft.
Special Attacks favored enemy (gnolls +2)

Str 19, Dex 6, Con 14, Int 12, Wis 15, Cha 8
Base Atk +1; CMB +6; CMD 14
Feats Power Attack
Skills Climb +5, Handle Animal +3, Intimidate +3, Knowledge (geography) +5, Knowledge (nature) +5, Perception +6, Survival +8
Languages Common, Giant, Gnoll, Halfling
SQ track, wild empathy

Ecology temperate hills or plains
Organization solitary, family (2–6), troop (7–20 plus 100% noncombatants)
Treasure NPC gear (hide armor, lance, morningstar other treasure)

A relatively new race, gorillephants are rumored to be the creation of a druid who sought to merge the intelligence of a gorilla with the power of an elephant. This druid then awakened his creations and set them free to start their own society, whereupon they ran afoul of gnoll slavers. They routed the slavers and passed their first test at survival in the greater world, but the experience left them embittered towards gnolls.

Gorillephants live in families or troops with leadership going to the senior member of the group, regardless of gender. Thus far, gorillephants have been reluctant to live in, let alone travel to, urban areas, but a handful of rebellious and adventurous gorillephants have made their presence known.

Gorillephant Characters
Gorillephants are defined by their class levels—they do not possess racial Hit Dice. All gorillephants have the following racial traits.
+2 Strength, +2 Intelligence, –2 Dexterity: Gorillephants are intelligent, physically powerful creatures, but quite ponderous.
Large: Gorillephants are large creatures and gain a +2 size bonus to Strength and a –2 size penalty to Dexterity. Gorillephants take a –1 size penalty to their AC, a –1 size penalty on attack rolls, a –4 size penalty on Stealth checks, and gain a +1 bonus on combat maneuver checks and to their CMD.
Normal Speed: Gorillephants have a base speed of 30 feet.
Slam: Gorillephants can deliver a powerful slam (1d6 points of damage).
Natural Armor: Gorillephants receive a +2 natural armor bonus.
Darkvision: Gorillephants can see in the dark up to 60 feet.
Ancient Foe: Gorillephants gain a +2 dodge bonus to AC against gnolls and a +2 racial bonus on combat maneuver checks made to grapple gnolls.
Plains Dweller: Gorillephants receive a +2 racial bonus on Survival checks.
Stability: Gorillephants gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.